Preordered the Faceless Menace Deck, and was excited to play with a mechanic I've never really had the chance to try.

Since Morphs are reactionary in nature, I wanted to go for more of a control-midrange type of game plan.

Basically, try to get Kadena on the board as early as possible and start playing free morphs. Then, try to find one of our other card advantage engines to work in conjunction with Kadena. Play your morphs for free and keep up counterspells and removal for any problematic cards, while we draw cards. Then try to grind out our opponents in the mid to late game.

Since we really want to make sure we have mana up to turn over our Morphs or counter an important spell, playing at instant speed is huge for us.

Teferi, Mage of Zhalfir and Vivien, Champion of the Wilds allow us to cast our creatures at instant speed. So we can cast a free Morph and draw a card on every turn if Kadena is on the board.

Leyline of Anticipation takes that one step further and allow us to play any spell at instant speed.

Finally, if we can find Seedborn Muse or Wilderness Reclamation we can play some spells on our turn and have mana open on our opponents turn. This is a huge advantage for us since our opponents may be wary of playing their good stuff into a counterspell or something else.

Since card advantage is key, getting one or more of these out is important:

Beast Whisperer , Soul of the Harvest and Guardian Project all allow us to draw an extra card whenever we cast a Morph. Keep in mind that Morphs are not tokens and they do not have a name, so they can't have the same name as another creature.

Aphetto Runecaster and Secret Plans both draw us a card whenever a Morph is turned face up.

Rhystic Study is well Rhystic Study , everyone isn't going to want to pay the tax.

Trail of Mystery will let us grab a basic land whenever we cast a morph, so hopefully we won't be drawing as many.

Many of our Morphs act as counters or removal once they are turned up, like Voidmage Apprentice and Silumgar Assassin . We also have traditional cards like Counterspell and Assassin's Trophy to take care of anything of importance our opponents may want to play.

Some of our Morphs can be a constant nuisance to our opponents as well:

Dulcet Sirens can force one of our opponents to point their biggest creature at someone else.

Disruptive Pitmage will make our opponents wait a little longer to drop something big, and may even catch them off-guard if we flip him at just the right time.

Hopefully, we can keep our opponents guessing and reluctant to attack us for fear of what is lurking under our Morphs.

There is only one real "combo" in the deck, and while it may not be game-ending by itself, is usually pretty back-breaking if our opponents don't have an answer.

All you need is Brine Elemental and Vesuvan Shapeshifter :

Brine Elemental flips and makes your opponents skip their next untap step.

Vesuvan Shapeshifter can then copy Brine Elemental every turn and never give them another opportunity to untap.

This isn't actually a wincon, since you still need to find a way to kill them. However, I have never lost a game when I pulled this off.

The dream is to hit your opponents with Cyclonic Rift on their end-step while everyone is tapped out, and then lock them down.

The general strategy is to bury our opponents in card advantage, but we also need to win eventually.

Thieving Amalgam , Whisperwood Elemental and Primordial Mist can all make a board-state that is overwhelming for our opponents to overcome, especially when we have been controlling their board with our counterspells and removal.

Sometimes, however, we may just have to steal their win-con instead:

Chromeshell Crab will let us exchange someones best creature for one of ours. I'll trade you a Den Protector for your Blightsteel Colossus thank you very much.

Kheru Spellsnatcher lets you counter a spell and then cast it for free, leading to some pretty huge swings.

With so many Morphs out we can just make them big and swing:

Craterhoof Behemoth and Beastmaster Ascension help take our army of 2/2s and make them a force to be reckoned with, hopefully taking everyone out with one big swing.

Ezuri, Claw of Progress will let us put counters on one of our dudes for every experience counter we have. With so many Morphs coming down, we should end up with a ton of experience counters rather quickly.

Let me know what you think and if I need to add or remove any cards.

This isn't intended to be a cEDH deck or anything, I just wanted to make something that could win in a casual semi-competitive playgroup.

Since this is also the first primer I have done, let me know if there is anything I missed or could improve on.

Thank you for checking it out!

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85% Competitive

Top Ranked
Date added 1 month
Last updated 2 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.16
Tokens Experience, 3/3 Beast, 2/2 Morph, 1/1 Snake, 2/2 Manifest
Folders Uncategorized, Kadena, Morph, Kadena Pre Con, Interesting, C19 Ideas, Interesting Decks, Sample Decks
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