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Horde of Notions [Primer]

Commander / EDH* Five Color

Bubbin


Maybeboard


Welcome to the Horde

Elemental Storm deck?

Yes!

1) Every elemental in your graveyard effectively has flash.

2) The deck makes infinite colored mana in a variety of ways. If that's not cool to you, stop reading here.

2.5) Recent printings of Faeburrow Elder and Jegantha, the Wellspring make the idea of generating WUBRG more achievable, more quickly

3) Horde of Notion's ability can be activated at instant speed. Thousands of activation per turn possibly.

4) Ask yourself if there is an elemental card printed, or yet to be printed, that could be broken by this ability.

Disclaimer: Tribal EDH decks are something that no one can ever reasonably call competitive. The idea behind the creation of the deck was to maintain the awesome feelings that are unique when playing the upper levels of EDH, while limiting myself to the most casual looking commander and tribe I could find. Finding a way to play powerful cards like Yawgmoth's Will casually was an explicit goal here.

That said, this is aiming for 75% on a power-scale, and it's probably surpassed that a bit.

Why include these instead of Barrin and Dockside? Or IsoRev? One rationale is that for WUBRG you can, at worst, cast a missing piece like Chakram Retriever or Crib Swap again and again if you are disrupted for a win attempt. Specific infinite mana combo pieces don't matter, and can be easily substituted for something more efficient. Though Chakram has been a Paradox Engine in creature form in my experience, and it is hard to lose when it is out.

Depending on how you want to take the game, the deck wants to aggressively tutor and/or mulligan for Faeburrow Elder or Bloom Tender and stay under the radar. No one counters Faeburrow Elder until they remember that you win the the first time you tap it for 5.

Cards that don't need justification

These are really great for opponent hand disruption and putting combo pieces in the GY. Whispering Madness Ciphered specifically on our Vigilance, Hasty, Trample 5/5 gets annoying really fast.

With infinite mana, and a sacrifice outlet, how win?

Fringe but still useful;

1) You need a way to sacrifice creatures.

2) Almost any elemental in the deck cast repeatedly. Maelstrom Wanderer, Omnath, Locus of the Roil. Risen Reef. Even Flickerwisp and Mulldrifter in a pinch

Justifications for Weird Cards

  • Chakram Retriever is a 5 mana elemental, but can often generate ~25+ mana the turn it is played or outright wins the game. It acts very much like paradox engine, but is a creature so gets under 90% of counterspells people play.

  • Intruder Alarm. It is weird, but it generates absurd mana with the amount of dorks we typically have in play. Outright wincon with Crib Swap and a 5c mana guy. It is 3 cmc which is bad against Abrupt Decay. I will say what is uniquely good about it in this deck is that most other decks can't flash out creatures to untap their board in response to removal, and continue on combo-ing on top like this one can. That is something to consider. There are also some legit Intuition piles with Sevinne's Reclamation that make jankier 3cmc cards in general worth considering a little more I think.

  • Living Inferno. This one definitely sticks out, however it a creature which only sees play during a combo turn. One of the deck's goals is to cast Maelstrom Wanderer repeatedly. This and Living Inferno can be looped together. Wanderer gives Inferno and everything else haste, so Inferno can tap to destroy them both. It's essentially a creature-based sac outlet, and can be cast and activated infinite times with haste. Fringe upsides are that it eliminates the rest of the board, and if you cascade into Vigor you can instead opt for attacking with infinite damage. You'd need to hit your own creatures repeatedly with Living Inferno to add Vigors +1+1 counters to all your creatures.

  • Defense of the Heart. Trying this out. I can't speak yet to its utility

  • Wispmare and Ingot Chewer instead of Nature's Nlaim. They're sorcery based removal but have an upside of being tutored off Survival of the Fittest. Being creatures makes them nearly uncounterable in some metas too.

  • Risen Reef puts the whole deck in hand when you start casting elemental for free, and in the early game ramps pretty hard. Secret MVP of the deck.

  • Reveillark is Elemental based recursion that gets back Bloom Tender, Faeburrow Elder, etc.

  • Yarok, the Desecrated is general value, and obviously starts getting crazy with Intruder Alarm doubling its untap triggers

  • Wood Elves is mana fixing and a sneaky Eldritch Evolution target

  • Underworld Breach It's fun

  • Soul of the Harvest and Vigor are for grindy games that can be wheeled away without much thought. Vigor prevents an immediate loss from a mill deck too, however rare that might be. It and Living Inferno targeting your own creatures pair well for swinging in for lethal.

  • Avenger of Zendikar and Phyrexian Altar make infinite mana if you have 5 or more land. If you have 6 or more you also have infinite Plants. Phyrexian Alter is only an okay value piece on its own. Avenger of Zendikar sucks, but it does get better when it's only 5 mana to cast from the graveyard.

  • Greater Good is an overcosted sacrifice outlet, but will help draw into the better elementals. This deck needs both sacrifice outlets and discards, and while this is 5 mana, it can often let you see a huge chunk of the deck. If someone tries to remove Horde of Notions, drawing 5 cards instead is pretty great. I would mulligan if it was in the opening hand though.
  • Repeated Omnath, Locus of the Roil ETBs. Reminiscent of Omnath Food Chain combos. This isn't that questionable, but it simply isn't as good as Goblin Bombardment. Upsides are that if it's removed from play early on it doesn't matter, and if it's on the board for a while it can generate some amount of incidental value

  • Arbitrarily large Finale of Devastation. I'd rather use it early and as a tutor, but it can naturally be cast for ~20 sometimes fairly early, or possibly later for a billion.

1) Land, Deathrite Shaman

2) Land, Risen Reef into land

3) Land, Bloom Tender, Incubation Druid

4) Land, play HoN, tap bloom tender for 5, play Entomb binning Intruder alarm. Cast Sevinne's Reclamation on Intruder Alarm. Worldly Tutor for Maelstrom Wanderer

4.5) Reap both Entomb and Worldly Tutor, cast Entomb again getting Crib Swap. Exile the board, (the 1/1 changeling that ETB from Crib Swap untapped Incubation Druid and Bloom Tender because of the Intruder Alarm.) Worldly Tutor for Living Inferno EOT

5) Draw Living Inferno. Have infinite mana because you can tap for 6 and have infinite untaps using Crib Swaps changeling ETBs. I cast Maelstrom Wanderer first, cascade 2, cast Living Inferno from hand, and tap it to kill both Maelstrom Wanderer and itself. Loop both of these to cascade through the deck. Win with Omnath, Locus of the Roil

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Casual

98% Competitive

Revision 24 See all

(3 years ago)

+1 Underworld Breach main
Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

59 - 0 Rares

15 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.85
Tokens Plant 0/1 G, Shapeshifter 1/1 C, Spirit 1/1 C
Folders Stormlight Archives, edh
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