This is my group hug deck. Unlike other Group Hug decks, mine is not a trap, meant to lull gullible opponents into believing that I'm helping them only to set them up for some ridiculous combo kill. And unlike other, other Group Hug decks, it's not all fluff with no protection. Instead, I intend to help everyone while keeping them from being able to stop me from helping. Then, once my opponents are properly pinned into place and cannot stop me, I end the hug with Divine Intervention, so no one has to lose!

I love Enduring Ideal. This deck's primary gameplan is to help flagging opponents with stuff like Dakra Mystic, Sheltering Ancient, Soldevi Sentry, etc. and then to tighten the group hug with Enduring Ideal. I select the enchantments that appear best-suited to tightening that hug.

Moat + Sandwurm Convergence means no creatures can attack me.

Dovescape + Humility means that all creatures are 1/1 with no abilities and all non-creature spells are countered and replaced with 1/1 creatures with no abilities.

Greater Auramancy and Sterling Grove protect my other enchantments.

Quest for Ancient Secrets and The Mending of Dominaria let me shuffle my graveyard back into my library.

In a pinch, there's always Solitary Confinement.

Suggestions

Updates Add

Pulled a couple of cards from one of the new "Doctor Who" precons. Swapping out some cards that were a bit too situational for this deck.

-1 Benefactor's Draught

-1 Oath of Lieges

+1 Everybody Lives!

+1 Wedding Ring

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Date added 5 years
Last updated 5 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

59 - 0 Rares

20 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.84
Tokens 1/1 G Creature Hippo, 1/1 WU Token Creature Bird, Beast 3/3 G, City's Blessing, Elephant 3/3 G, Spirit 1/1 C, Treasure, Wurm 5/5 G
Folders Group hug testing
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