Maybeboard


This aggro-combo deck is based on the Infect mechanic that focuses on giving the opponent 10 poison counters to win the game. It utilizes small creatures with Infect and pump spells to win as quickly as possible.

The creatures :

The pumps :

  • Invigorate is free if you have a Forest or Breeding Pool, because we do not care to give life to the opponent.
  • Might of Old Krosa is a strong +4/+4 if cast in your main phase. You can also react to a blast and protect your creature at instant speed if needed.
  • Vines of Vastwood can give our creatures +4/+4, but can also be used as protection in response to a removal. It can also be used to prevent an opponent from equipping his own creature. Vines does not give hexproof, but protection from spells or abilities your opponents control.
  • Berserk is a very powerful card if combined with a pump spell, as it double creature power. Trample is also a very nice evasion ability.
  • Rancor is a persistent threat almost always on board when you cast it, and you can even use it on Inkmoth Nexus and get it back into your hand.
  • Pendelhaven is a little but nice boost for 1/1 creatures. It does not interact well with Rancor if already attached, but do well with the rest of the deck. And it is still a land that give green mana.
  • Noble Hierarch, with Exalted, is also a small but nice pump to our creatures.
  • Distortion Strike only give +1/+0, but it is still very useful, as we will see.

You need to inflict 10 poison counters, and all Infect creatures are 1/1. As we can easily have two +4/+4 pumps, you can go up to 9 poison counters if you connect. That is why small buffs like Noble Hierarch Exaltation, Pendelhaven, Distortion Strike and Rancor are important, as you can one shot the opponent.

The evasion :

The protections :

  • Vines of Vastwood protect your creature from spells or abilities your opponents control.
  • Apostle's Blessing gives you creature protection from artifacts or the color of your choice.

As seen earlier, you can use pump spells or Pendelhaven to protect your creatures from blasts if you really need.

Mana base :

Please note that the mana curve chart is wrong as I do not pay Invigorate and can pay Apostle's Blessing with one colorless mana and two life. On the other side, Vines of Vastwood can cost me two green.

Draw control :

Sylvan Library allows you to chose what you draw, and you can even keep up to two additional cards for a heavy life price. It works very well with Fetch Lands shuffle mechanic.

Mulligans :

You must Mulligan if you do not have any Infect creature or colored mana.

The sideboard :

  • Nature's Claim destroys target artifact or enchantment for one green, as we do not care to give lives to the opponent.
  • Pithing Needle is still a very good card to deny activated abilities.
  • Tormod's Crypt deny the right of your opponent to play with his graveyard.
  • Wild Defiance can be used both offensively and defensively as it doubles your pump spells and saves your creatures from most toughness-based removals.

Cards I do not use :

Cards I may use :

  • Crop Rotation for shuffle mechanic or land protection, but I can not use it in Modern.

Formats :

I can make this deck Modern compliant by removing 1x Sylvan Library, 2x Berserk, 4x Invigorate and adding 1x Apostle's Blessing, 4x Groundswell and 2x Giant Growth.

The weaknesses of the deck :

  • Creatures removal or blasts (see protections or sideboard parts).
  • Melira, Sylvok Outcast. You just have to win by regular damage. When your opponent has Melira, an animated Inkmoth Nexus does not deal any combat damage (yes, not even regular non-poison damage). Explanation here.

I own this deck.

PS, feel free to suggest improvements or ask questions.

Suggestions

Updates Add

Comments View Archive





Compare to inventory
Date added 1 month
Last updated 13 hours
Legality

This deck is Legacy legal.

Cards 60
Avg. CMC 1.55
Votes
Ignored suggestions
Shared with
Views

Revision 6 See all

23 hours ago)

-1 Rancor main
+1 Become Immense main
-1 Become Immense maybe