"Zombie Horde"
**Prototype**
This deck is for use in Horde Magic (http://archive.wizards.com/Magic/magazine/article.aspx?x=mtg/daily/sf/165)
The following are the rules for Horde Magic with a few modifications.
<b>In Brief:</b> Horde Magic is a multiplayer variant where all players work together to survive and defeat an opposing, automated, semi-random "horde" deck.
<b>Rules Rundown:</b> There's a lot going on in Horde Magic. We'll break it down into gameplay, player, and horde rules.
<h3>Game-Play Rules:</h3>
- The objective is for the allied team to survive and eliminate the threat of the horde.
- Players achieve victory when the horde deck has no cards remaining in its library, no cards in hand, and no creatures on the battlefield.
- Players will lose the game at zero life, as normal.
- If the team were to attack or otherwise deal damage to the horde "player," then that number of cards are put from the top of the horde's deck into its graveyard.
<h3>Player Rules:</h3>
- There are up to four players total, and each player brings his or her own deck.
- All players share their turn and life total, a la Two-Headed Giant, and each contributes 20 life to the starting total (one player is 20, four players is 80).
- The team takes the first three turns of the game, then alternates with the horde deck.
<h3>Horde Rules:</h3>
- There is no player for the horde deck; it will play automatically.
- The horde is a 100-card deck, taking away a random 25 for each player under four on the team (three players is 75 cards, two players is 50).
- The horde is built using token cards as well as regular Magic cards. Token cards in the deck and tokens created by spells/effects are treated as creatures and remain the the graveyard when they die.
- The horde's turn starts by revealing the top card of its library. If it's a creature token, it is set aside and this process repeats until a nontoken card is revealed. Then, all of the creature tokens are cast (they cost 0 Mana), followed by the revealed spell.
- The horde will only cast spells once per turn, at the start of the turn. A creature hit by [[Boomerang]] or similar will be cast again after the revealed spell for the next turn has been cast.
- The horde deck has any amount of mana needed, and can always pay additional costs required (such as [[Sphere of Resistance]] and [[Propaganda]]).
- All creatures the horde controls have haste and must attack each turn if able.
- If there is a choice presented for the horde, such as a player casting [[Fact or Fiction]] or controlling a planeswalker that the horde's creatures could attack, the choice is made as randomly as possible.
<b>Additional Thoughts and Specific Rules</b>
- The horde is unable to board wipe
- [[Bone Harvest]] will be resolved by randomly selecting 1 - all creature cards from the horde's graveyard
- [[Empty the Pits]] will be resolved by delving all cards in the horde's graveyard
- [[Rise from the Grave]] will be resolved by selecting the top creature card from a random player's graveyard
<h3>Additional Cards for the Deck</h3>
- 5 Zombie Giant tokens (Zendikar)
- 50 Zombie tokens