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https://www.mtgsalvation.com/forums/the-game/modern/established-modern/midrange/801249-the-rock

The Rock represents one of the possible variants of known GBx decks. GBx essentially is any midrange deck having green and black as their main colour. Whether the deck splashes for a third colour (like red in Jund or white in Abzan) or not, all those 3 versions are considered to be GBx decks. In this primer, The Rock is presented and described. GBx decks are powerful and efficient decks, which basically all have one property in common: They can beat any opponent if the deck is well tuned and well piloted. In other words, if you put in enough effort, the deck becomes a flexible weapon suited for almost any metagame. Let alone this makes the deck a powerful choice to run. The deck is characterized by so-called goodstuff cards, which are basically strong individual cards, not relying on other cards or any synergies. Each card can operate on its own and get you further ahead in the game. One key to the success of this deck is interaction. If you want to interact with your opponent, stop them from executing their gameplan and win the game with some powerful threats, then Rock is the right choice for you. Since you have to interact with your opponent in every single game, games tend to offer different experiences for the players. The Rock is not a deck which just works with itself and does the same thing every game. Decision making processes and skill are very crucial to be successfull with playing this deck.

The deck is defined by its natural "One for one" approach. By trading with your opponents, you can advance by thin margins step by step, until your endgame threats take over the game. The Rock is a deck that has a big advantage over the three colour version in its ability to interact with the opponents lands. Ghost Quarter and Field of Ruin are both well supported in a two colour manabase. In addition to that, Rock's big advantage is the almost painfree manabase, which really helps getting an advantage over any aggressive strategies.

Knowledge is key in this deck. It rewards every player who is willing to practise and accommodate more and more knowledge of the modern format and its decks. Ultimately, if you know how to play against a given deck, you will be granted the most win-percentage to win and this couldn't be more true for The Rock. Without further ado, let's Grind 'em out!

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Casual

94% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

13 - 2 Mythic Rares

29 - 7 Rares

12 - 4 Uncommons

0 - 2 Commons

Cards 60
Avg. CMC 1.97
Tokens Clue, Emblem Liliana, the Last Hope, Emblem Nissa, Vital Force, Zombie 2/2 B
Folders Modern - Midrange
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