Saffi combo deck. It's very competitive, versatile, toolboxy, and fast.

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I've streamlined the deck to make it combo faster and more reliably. I took out the other win condition of craterhoof, because it's not really designed for that. I'm realizing that in order to have a good deck with craterhoof as the win con it has to be focused around that. Now it's more all in, but can still take some punishment. I've play tested this a ton and can pretty consistently combo out by turn 5 in a vacuum. Basically I try to get saffi and friends on the field(aka sun titan, karmic guide, reveilark) asap, play academy rector and sac her to my now numerous sac outlets, get either pattern of rebirth to get sun titan or boonweaver giant if I have a sac outlet, or get the sac outlet(usually greater good), draw my deck (as long as I have suntitan +saffi, saffi+ reveilark, reveilark+karmic guide), play the free mana artifacts or solring(lotus petal, sol ring, elvish spirit guide, chrome mox, mox diamond) so I can do infinite damage to everyone or infinite mill with blasting station, altar of the brood, or altar of dementia. If for some weird reason I can't kill everyone with those cards I can infinitely recur acidic slime thanks to infinite mana from phyrexian altar and blow up all non-creature permanants that aren't mine and play peacekeeper.

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Date added 9 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

44 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.65
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