Maybeboard


basic idea is to lock down the game with land destruction and stacks pieces, and use effects like Sulfuric Vortex, to slowly finish off your enemies. This deck doesn't really have ramp, since I tried to design it so that it doesn't need more than 5 mana. I tried to add "ramp hate" such as Confounding Conundrum, and Kill Switch, so that me being slow isn't really a disadvantage. Should still probably have more ramp.

You use sweepers and cards like Propaganda and Crawlspace to make sure you don't die to creatures, and you have spot removal to deal with other stuff.

The main card advantage stuff is cantrips, due to them working even though you're "mana screwed" (but so is everyone else, so it doesn't matter). This should allow you to hit your land drops. There's also symmetric draw, though it really isn't symmetric since other people aren't as low to the ground mana curve-wise, so when you start to choke their lands their hands get filled up. I have this cute synergy with Ebony Owl Netsuke, so when people can't cast their spells, they take damage.

Other cool interactions are bouncing your stacks-cards on your opponent's end step, such that they don't affect you, and re-deploying them afterwards (you most likely need 6 mana for this to work).

Not sure how well all this works, This is a early version of the deck, that still needs fine tuning, but I think the concept is unique. And I'm a bit of a hipster so that makes me pumped (I got told "be yourself" a bit too many times as a child, that's probably it).

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99% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

36 - 0 Rares

16 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.72
Tokens Manifest 2/2 C, Treasure
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