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Mardu reanimation

Standard RBW (Mardu)

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A deck that focuses heavily on turn 1-3 sequencing that lets you reanimate quickly to kill your opponent Optimal play path: Turn 1: play an archfiend vessel or a serrated scorpion Turn 2: dreadhorde butcher or kroxa or drop another one drop and use a village rites on a turn one scorpion or vessel Turn 3: if set up properly best play turn three is to use call of the death dweller if you have an archfiends vessel and kroxa in your graveyard to get your second kroxa activation and a 5/5 demon token. Next best is getting lurrus out to resurrect one or two drop next turn Turn 4: getting a broodmoth out here is best. Being able to resurrect kroxa immediately after it sacrifices itself essentially means double triggers. If lurrus is in play along with the moth, it means you can play a kroxa, get its effect, sac it immediately. It will come back with a flying counter thanks to the moth, get its effect, die immediately again. Then lurrus will let you cast the kroxa from the graveyard and you can do this all again, essentially meaning you can strip 4 cards from your opponents hand (or start draining them) every turn until the moth and lurrus are dead. Plus the moth can keep lurrus alive so the opponent had to deal with the moth first

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