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Hi Guys,

Looking for some tips to make my deck a little more competitive.

This deck has a couple of win-cons

Aggro: Getting heaps of low costs out with hopefully 1-2 Hamlet Captain 's and swinging every turn.

Mid-late game: Building to have Odric, Lunarch Marshal and Sigarda, Heron's Grace on the field

I tried to build it with a decent amount of removal, though maybe a little overkill.

Suggestions

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Played last night and went 2-2, losing out to a B/B Zombies and an Emrakul, the Promised End Ramp deck.

Other two games went will with me successfully defending against Emrakul, the Promised End with Hexproof (thanks Sigarda, Heron's Grace!) and using declaration in stone to remove it from play for the first match, and the second match was a pairing against B/W Spirits with me just having board control thanks to Isolation Zone and Stasis Snare

I managed to pick up a play set of both Heron's Grace Champion and Sigarda's Aid after I finished, now allowing me to take advantage of all my Aura's for cancelling out creatures as attackers/blockers. Play tested a single game, but have yet to seriously play test it

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

24 - 0 Rares

6 - 4 Uncommons

5 - 3 Commons

Cards 60
Avg. CMC 2.71
Tokens Clue, Emblem Gideon, Ally of Zendikar, Human Soldier 1/1 W, Knight Ally 2/2 W
Folders Built
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