There are versions of Ezuri that focus on the infect damage, and others that try to abuse infinite combos. This particular build is all about those experience counters. Power out Ezuri as soon as possible then spam the low power creatures to create experience counters. Now that being said, I did keep an infect subtheme and there is 1 loop. Fair warning...the loop is flimsy with very little protection, and no way to get it back.

Your opening hand needs to be good. I know, great advice, right? Well ok, here is what I mean. Forest Island Breeding Pool Sol Ring Fathom Mage Sage of Hours Awakening Zone An almost perfect opening hand because of the early Ezuri and the loop combo with Sage to lock the game out.
The opening hand from above enables Ezuri, Claw of Progress on turn 2. Awakening Zone turn 3. Turn 4 eldrazi spawn token for Ezuri trigger. Play Fathom Mage , trigger Ezuri. Enter combat, target Fathom Mage , draw 2 cards. Turn 5 eldrazi spawn token for Ezuri trigger. Play Sage of Hours , trigger Ezuri. Then play another creature that you hopefully drew in the past 7 cards for the 5th Ezuri trigger. Enter combat, target Sage of Hours to add 5 counters. Then remove them to get an extra turn. Rinse and repeat this until you have a board state to win.
Like an aggro deck, you will run low on cards without a card draw engine. There are a couple cards in here to help with that, plus a couple tutor/tutor engines to help find the missing pieces. Originally the deck held lots of tutor engines and less creatures, but this felt clunky instead of efficient. Keeping back a couple creatures in hand is invaluable because of how susceptible the deck is to board wipe. Don't underestimate the power of being able to add 10 counters to a Birds of Paradise and watch the table gulp because of a lack of flyers.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

100% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

40 - 0 Rares

19 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.91
Tokens Beast 3/3 G, Bird 2/2 U, Eldrazi Spawn 0/1 C, Experience Token, Fractal 0/0 GU, Plant 0/1 G, Saproling 1/1 G, Servo 1/1 C, Squid 1/1 U, Thopter 1/1 C
Votes
Ignored suggestions
Shared with
Based on
Views