Maybeboard


(Need help!)

My friend gave me the basic idea. (To update that, he helped me with all the deck actually. And showed me a few cards I really needed.

Your deck is filled with cards that are so bad, they'd make you insta-lose. So.. how does this work? We'll show our opponent we care about them by giving them all our insta-lose trash.

Your deck has multiple cards that can counter most decks, but it can also backfire on you pretty harshly.

I ALSO HAVE A BUDGET VERSION. JUST REMOVE BITTERBLOSSOM AND ADD ANOTHER TOKEN GENERATION CARD (Maybe board)

Win conditions : Forcing your opponent to deal damage to himself every turn (Realistically you can expect a minimum of 6 damage to be dealt to him every time it's his turn), destroying your opponents win condition, or instakilling him.

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Card explanation

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Creatures*

Sleeper Agent : It fits the general theme of sharing cards with your opponent, and it deals 2 damage to him every turn. But, this card is also the reason we'll need bitterblossom and not other slower token generating cards.

Steel Golem : Give it to your opponent and he'll never be able to play creatures again. Pretty simple, right?

Rust Elemental : This directly counters Steel Golem, but we're alright with that depending on the matchup. It'll deal 4 damage to our opponent and tap itself if he doesn't sacrifice an artifact. If your opponent is running a creature heavy deck, just give him Steel Golem and don't even bother playing this card. If you give him two Rust Elemental's, he's forced to take 8 damage and can't destroy them with each other.

Simian Spirit Guide : Don't bother playing him, he's just there to to give us more momentum by letting us play our cards a few turns earlier.

Bazzar Trader : Our first win condition that I'll have to explain. We only have two (eight in total), so be careful with them. We'll be sending our creatures over to our opponent with this card. Be careful with steel Golem, and don't play it too early so your opponent can't kill it, we don't have a lot of ways to access our win-con.

Enchantements*

Aggressive mining : You want to give it to your opponent so that he doesn't play lands anymore. Share it as soon as you can with Harmless Offering (Doesn't work with Bazzar Trader), and you've basically won the match depending on what deck you're playing against. I don't think it's too useful late game, but you'd be the one deciding that depending on your enemies decks.

Bitterblossom : The card that gives us enough time to let our win condition cards kill our enemy slowly. Gives you a token every turn. Give your opponent Sleeper Agent turn one, play BitterBlossom turn two, and block the highest damaging card every turn with the token after turn 3. Losing one health every turn doesn't bother when your opponent is losing two at first, then 6, then 8 or 10.

Demonic Pact : One of our win conditions and the card that will backfire against some decks. ALWAYS give this card away turn 3 or turn 2 if you want to be safe. I'd recommend taking the deal 4 damage and heal for 4 option and discard two cards if you really want to play it safe and give it away after your second option.

Instants*

They're the usual cards meant to protect you so you can get the deck rolling.

Sorcery*

Faithless Looting : Meant to get you the card you need. Simple enough.

Harmless Offering : It's basically a Bazaar Trader that works with everything, but you can only use it once. Send your Aggressive Mining and Demonic Pacts away with this. Bow to the kitty.

Lands*

I honestly don't know enough about the lands to put something that fits the deck. Since Harmless Offering and Bazaar Trader works with lands, I'm guessing there's untapped potential to the deck that I can't access right now due to my ignorance.

Mayboard :

Ophiomancer is a Bitterblossom replacement, Dragonmaster Outcast could be useful if you're lacking some late game power (that means that the main win condition was countered, so...) and Abyssal Persecutor is hilarious if you can pull it off you win for sure. I was recommended not to bother since it would probably work against us, but I'll definitely try it out.

FEEL FREE TO RECOMMEND ME STUFF. I'M STILL VERY NEW.

Thank you for reading!

I will be updating the description later on.

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25% Casual

75% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

13 - 0 Rares

14 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.32
Tokens Faerie Rogue 1/1 B
Folders Deck Ideas, Nice Deck Ideas/Upgrades
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