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Modern Four Horsemen

Modern

wehave2poopzz


I hate people apparently. lets play the worst deck to ever be played in legacy in modern. if you dont know the legacy deck already then consider yourself lucky and leave now. if you're still here four horsemen in legacy revolves around Mesmeric Orb and infinte untap with basalt monolith resulting in milling your entire library and using dread return to reanimate a Sharuum the Hegemon grabbing Blasting Station and killing off the same Narcomebas over and over again and we are going to keep milling our deck and reseting over and over and over and over.... with Gaea's Blessing and Emrakul, the Aeons Torn . no sense in fixing what isn't broken depending on how you feel about not being allowed to play magic for an entire round while world's slowest combo sets up a perfect graveyard that can reset in the blink of an eye only to start over so we are going to carry over the same core. Basalt monolith doesnt have a modern printing so we will make do with Kiora's Follower , Fatestitcher , and a Second Wind any 2 of these will allow for infinite untapping. we have no access to dread return so all of our targets are legendary to use Goryo's Vengeance which actually makes the deck more bearable than our legacy counterpart for the simple reason of being instant speed we can untap in response to an emrakul or blessing trigger and find our legend. we will play sharuum as it does work albeit in a long combo and we are also adding 2 new cards into the mix, Torgaar, Famine Incarnate and Creeping Chill . by adding these 2 cards we can either reanimate emrakul or trogaar, go to combat for 15-17 damage and finish our opponent with creeping chills, alternatively we can use 3 narcomebas to cast trogaar for BB, and not that anyone was wondering i have found ways of playing this in standard and it is not worth it, even more so than this way. Snapcaster Mage and Mission Briefing give us ways of playing vengeance from graveyard, Muddle the Mixture gives us a tutor for snapcaster, breifing, vengeance, follower, orb, and if you really really want to narcomeba or blessing but dont its a bad idea. Pact of Negation once again serves the role of allowing us to kill ourselves bc this deck is awful and should never be played, also it could also be used to keep vengeance, snapcaster, or mission breifing from being countered if you think you actually want to play the deck, unlkikely but you can do that if you want. Lands can be whatever you want its 230 in the morning and im not figuring that out right now but faster the better we are looking at a turn 4/5 win ideally, turn 1-2 lands, turn 2 orb, turn 3 mill 2 hopefully a stitcher othewise follower or transmute turn 4 enchant follower or second follower etc turn 5 keeping either 2-4 mana open depending on hand and go off, vengeance can go off turn 5 with second wind, snapcaster/breifing will need a new turn with untap set up to go off unless its really late game and you didnt flood your hand with chills.

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Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

34 - 0 Rares

14 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.84
Folders Cool
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