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Breya EDH v.1.1

Commander / EDH

Strix66


Maybeboard


This is a draft of my first EDH deck which I upgraded from the Invent Superiority C16 precon. Although I haven't actually piloted it in a game, it is probably a bit too competitive for my LGS’s playgroup. But I’m posting it here to have an optimized list on record. To make it more casual I would take out most of the combo pieces, tutors, KCI and Altar, and put in more token generators (Efficient Construction, Hidden Stockpile, and Sharding Sphinx) and aristocrat pieces (Cruel Celebrant, Disciple of the Vault, Marionette Master, and Blood Artist).

The primary focus is to assemble and protect one of its combos. It also has some artifact creature token generators that it can use for defending, attacking, or burning out opponents with an aristocrat.

Since I am new to EDH, any suggestions would be very welcome to help optimize the deck. Since it's a 4-color deck I would especially appreciate suggestions on the mana base and mana curve. Also, any other suggestions about the ratio of combo to tutor to mana rock pieces and similar deckbuilding issues would be great. I don't have access to pricey pieces like Mana Crypt, but it would be good to get other budget-friendly suggestions and pointers. For instance, my main interaction is having counterspells to protect my combos, and don't have much else to interact with what my opponents are doing besides Breya's -4/-4 ability. I'm not sure if this is a good idea if my opponents will be able to kill me before I assemble a combo or assemble a combo faster than me.

Here are how the cards are meant to operate in the deck:

COMBOS

  1. Time Sieve + Thopter Assembly / token generator / Sword of the Meek + Thopter Foundry .
  2. Thopter Foundry + Sword of the Meek + Ashnod's Altar or Krark-Clan Ironworks.
  3. Sharuum the Hegemon + Sculpting Steel or Phyrexian Metamorph + burn/mill effect.
  4. Breya, Etherium Shaper + Nim Deathmantle or Eldrazi Displacer + Ashnod's Altar or Krark-Clan Ironworks.
  5. Pili-Pala + Grand Architect.
  6. Myr Battlesphere + Nim Deathmantle or Eldrazi Displacer + Ashnod's Altar or Krark-Clan Ironworks.
  7. Sharuum the Hegemon + Nim Deathmantle + Ashnod's Altar or Krark-Clan Ironworks + any non-token artifact.

BURN/MILL

Altar of the Brood, Impact Tremors, Reckless Fireweaver, Zulaport Cutthroat.

TOKENS & VALUE

Coastal Piracy, Jhoira, Weatherlight Captain, Karn, Scion of Urza, Mirrodin Besieged, Myr Battlesphere Notion Thief, Saheeli, Sublime Artificer, Sai, Master Thopterist, Tezzeret, Artifice Master, Thopter Spy Network, Vedalken Archmage.

TUTORS

Arcum Dagsson, Diabolic Intent, Enlightened Tutor, Fabricate, Muddle the Mixture, Mystical Tutor, Reshape, Tezzeret the Seeker, Tribute Mage, Whir of Invention, Wishclaw Talisman.

RESILIENCE & PROTECTION

Counterspell, Dance of the Manse, Daretti, Scrap Savant, Dispel, Emry, Lurker of the Loch, Force of Negation, Goblin Welder, Muddle the Mixture, Negate, Padeem, Consul of Innovation, Slobad, Goblin Tinkerer, Shimmer Myr, Silence.

Thanks for most of the ideas to:

Sixer601 https://puremtgo.com/articles/breya-aristocrast-commander

Kai Erik http://tappedout.net/mtg-decks/breya-combo-brew/

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Date added 3 years
Last updated 3 months
Exclude colors G
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

52 - 0 Rares

19 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.76
Tokens Construct 0/0 C, Construct 1/1 C Token w/ Defender, Emblem Daretti, Scrap Savant, Myr 1/1 C, Servo 1/1 C, Thopter 1/1 C, Thopter 1/1 U, Treasure
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