This is my first foray into making a bit of a higher power-level deck. Generally speaking we're looking at creating value by sacrificing creatures here. There are some deficiencies I'm trying to work out, primarily better consistency, as too frequently I find myself with an opening hand that isn't able to do things for a few turns. Looking for:

  • better ways to have sacrificable creatures, be it via token creation or creature like bloodghast

  • cards that can be cut for more effective creatures or tutors

  • more effective ramp

Current known win-cons and infinite combos:

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

97% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

45 - 0 Rares

21 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens Angel 4/4 W, Eldrazi Spawn 0/1 C, Elephant 3-3 G, Horror */* B, Human Soldier 1/1 W, Morph 2/2 C, Servo 1/1 C, Soldier 1/1 W w/ Lifelink, Spirit 1/1 W, Spirit 1/1 WB, Monarch Emblem, Thopter 1/1 C, Thrull 1/1 B, Treasure, Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views