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100% Custom Deck (Look at the Altered Art)

Modern* Humans Midrange RBW (Mardu) Theme/Gimmick

Turtle338872


Maybeboard


Hey, guys!

I am currently a senior in high school. For art projects, I have made custom MtG cards and my literature teacher enjoyed them so she asked me to create an entire deck for my senior final. She wants it based off what I've read in high school as well as my experiences at my high school. I would love if you guys could help out!

Books I can Reference:

  • Hamlet
  • Lord of the Flies
  • Invisible Man
  • Catcher in the Rye
  • Scarlet Letter
  • Fahrenheit 451
  • Frankenstein
  • Animal Farm
  • Old Man and the Sea
  • Great Gatsby
  • Wuthering Heights
  • Dante’s Inferno

Classes I can Reference:

  • Biology
  • Physics
  • Environmental Science
  • Engineering
  • Chemistry
  • Math (Calc/Algebra)

Comments:

  • The planewalker creator on mtgcardsmith.com is sub par, anybody know a good one?
  • Im currently editing Concealed Courtyard (Stellar Nursery) in order to make it an enchantment land instead of just a land.
  • There are more cards to come.

Suggestions

Updates Add

Comments

For Biology as well, you could make 4 creatures named Adenine, Thymine, Guanine, and Cytosine. Give Adenine and Thymine banding to each other, and Guanine and Cytosine banding to each other.

March 6, 2018 1:51 p.m.

You could make a vehicle card for Great Gatsby that has some effect like "if this creature becomes blocked, destroy it at the end of combat"

March 7, 2018 9:40 p.m.

I'm not able to do the art, but here are the 9 circles I came up with. Also, for playability, they probably should all say "If there are 8 or more circles in your graveyard with different names, you win the game", but I feel like that ruins the flavor too much.

Limbo - Not really a punishment, but it does serve as a holding tank for sinners.Legendary Enchantment CircleCost: 3Text: When Limbo enters the battlefield, sacrifice all other Circle Enchantments you control. When Limbo enters the battlefield put a sin counter on up to 3 target creatures. Creatures with sin counters have Defender.

Lust - You can make the opponents sinning creatures become overcome by their carnal urges and unable to fight.Legendary Enchantment CircleCost: RBText: When Lust enters the battlefield, sacrifice all other Circle Enchantments you control. When Lust enters the battlefield put a sin counter on up to 3 target creatures.2: Tap two target creatures that have sin counters on them.

Gluttony - The creatures are so bloated with their sin that the only way they can move is if they vomit, damaging their controller, but freeing them up to move for a little while.Legendary Enchantment CircleCost: 1BBText: When Gluttony enters the battlefield, sacrifice all other Circle Enchantments you control. When Gluttony enters the battlefield put a sin counter on up to 3 target creatures, then tap any creatures with a Sin counter on them. Creatures with Sin counters do not untap during their controllers untap phase.A player may pay 1 life and put the top card of his/her library into the graveyard to untap a creature with a sin counter, do this only during your upkeep.

Envy - (Greed was taken) Symbolizing the self destruction nature of greed, killing yourself to try to get ahead in the game.Legendary Enchantment CircleCost: 3BText: When Envy enters the battlefield, sacrifice all other Circle Enchantments you control.When Greed enters the battlefield put a sin counter on up to 3 target creatures, then any player may sacrifice any number of creatures with sin counters. If they do, they draw X cards and lose X*3 life where X is the number of creatures they sacrificed this way.

Wrath - Pretty simple, pretty common magic mechanic.Legendary Enchantment CircleCost: RRRText: When Wrath enters the battlefield, sacrifice all other Circle Enchantments you control. When Wrath enters the battlefield put a sin counter on up to 3 target creatures. All creatures with sin counters lose defender, gain vigilance and must attack and block each turn, if able.

Heresy - Heresy has no room for righteousness. Only sinners allowed.Legendary Enchantment CircleCost: BBBBText: When Heresy enters the battlefield, sacrifice all other Circle Enchantments you control. When Heresy enters the battlefield put a sin counter on up to 3 target creatures, then each player sacrifices all non-land permanents that do not have a sin counter on them.

ViolenceLegendary Enchantment CircleCost: 1RRText: When Violence enters the battlefield, sacrifice all other Circle Enchantments you control. When Violence enters the battlefield put a sin counter on up to 3 target creatures. At the beginning of each players end step, each creature that player controls with a sin counter on it, deals 1 damage to its controller.

Fraud - Fraud turns your creatures against you and makes them fight for the enemy.Legendary Enchantment CircleCost: 2UUText: When Fraud enters the battlefield, sacrifice all other Circle Enchantments you control. When Fraud enters the battlefield put a sin counter on up to 3 target creatures. At the beginning of your upkeep, exchange control of target creature with no sin counters on it with target creature that has a sin counter on it. Then remove all sin counters from creatures you control.

Betrayal - (Treachery was taken) If you've made it all the way to the final circle, and seen the devil with the three worst sinners in his mouth, you can escape and win the game.Legendary Enchantment CircleCost: 3UBRText: As an additional cost to cast Treachery, exile 3 creatures you control.When you cast Treachery, sacrifice all other Circle Enchantments you control.At the beginning of each end step, if there are 8 or more Legendary Enchantment Circles with different names in the graveyard, you win the game.

March 8, 2018 12:03 p.m.

This is a very fun idea, and I hope you do well on your project. Are you still working on this project and looking for card suggestions?

May 7, 2018 9:02 p.m.

cdkime, why yes I am!

May 8, 2018 8:41 a.m.

Are there any particular ones you are looking for help on, or just general suggestions? I would hate to inundate your thread with dozens of useless suggestions!


Also, a couple minor formatting things:

It is helpful to tag users when you mention them using the following code:

[[user:Turtle338872]]

Turtle338872

In your deck description, it should merely say Invisible Man not The Invisible Man. The former is the Ellison work you are referring to (based on the alter you've already posted); the latter is H.G. Wells' 1897 science fiction novel.

I am also going to tag Catalog9000 and Bobbbyyy. Both are active and exemplary posters on the this site's card creation forum game.

May 8, 2018 9:40 a.m.

cdkime, what a cool guy. Im looking for help on creating:

  • A 1B cost Enchantment Saga based around Frankenstein.
  • More removal ideas, to make the deck better in general.(Potentially based around Chemistry, Invisible Man, Lord of the Flies, Great Gatsby, The Stanger, etc.)
  • A better planeswalker generator instead of mtgcardsmith.com
  • Ideas on a multicolored land (either red/white or all colors)
  • A strong black monster not based around Frankenstein (Think Tasigur)
  • some form of strong late game like an artifact based around Engineering or the previously listed idea (As strong lategame as Lyra is in standard)
  • Something based around calc/algebra maybe? No idea
May 8, 2018 10:13 a.m.

A 1B cost Enchantment Saga based around Frankenstein:

The Modern Prometheus

Enchantment - Saga

: Search your library for a creature card and put that card into your graveyard. Then shuffle your library.

: Return target creature card from your graveyard to the battlefield. Sacrifice it when The Modern Prometheus leaves the battlefield.

: Creatures your opponents control get -2/-2 until end of turn

is pretty low for a reanimation saga, which the story seems to call for. This is as balanced as I could do--your creature will need haste to attack/activate tap abilities before it is sacrificed, so this will require some build-around. This covers the creation to death of the creature, and ends with a shipwreck-inspired mini-wrath.

I'll revisit some of the other topics you've raised once I have a bit more time.

May 8, 2018 10:41 a.m.

Thanks for the tag this looks awesome (+1)

Hi, so the prupose is create a deck of thematic flavourful cards?

Is there an overarching theme because the deck, individual cards and the artistic product as a whole come together easier when you provide a theme. In mardu and with the current inspirations and feels perhaps a culture of humans based upon agression and death but within stricter societal constructs (good chuncks of animal farm and lord of the flies in these.

your individual card design is very strong (some colour bends and balancing concerns, but overall good), so pick some of your reference material to take priority and make some killer designs.


then some ideas for the wishlist

A 1B cost Enchantment Saga based around Frankenstein:done above

More removal ideas, to make the deck better in general. (Potentially based around Chemistry, Invisible Man, Lord of the Flies, Great Gatsby, The Stanger, etc.)

Calculated Removal (1 or two of)

Instant

Destroy all creatures who's converted mana cost is a factor of X

"Murders require bad intentions, Genocide requires planning"

--

Savage Destuction

Instant

Deal three damage to target creature and that creatures controler sacrifices an artifact

"the boulder strikes Piggy, shatters the conch shell he is holding, and knocks him off the mountainside to his death"

--

Instinctual Savagery

Sorcery

Destroy target creature

if you attacked with a creature this turn, deal 3 damage to target player"the boys descend upon Simon and start to tear him apart"

--

Innocent and Guilty and Shot

Instant

Deal three damage to target creature not in combat

~ costs three less if a creature has dealt damage this turn

"Guilty of many crimes but shot for the crime he didn't commit"

--

A better planeswalker generator instead of mtgcardsmith.com: Magic Set Editor- aks on goblin artisans

Ideas on a multicolored land (either red/white or all colors)

Late Game Land

Land

~ enters the battlefield tapped unless you control four or more lands

Add: Colour1 or Colour2

--

some form of strong late game like an artifact based around Engineering or the previously listed idea (As strong lategame as Lyra is in standard)

Join The Tribe

Create X 3/1 red anger tokens with haste

Gain control of X target creatures until end of turn, they gain hast and untap them.

"Jack extends an invitation to all of Ralphs followers to join his tribe. Most of them accept"

--

Something based around calc/algebra maybe? No idea

See above plus

Angry Engineer

Creature

: target land becomes an artifact

: target non-creature artifact becomes a creature with power and toughness equal to the square root of you life total rounded up, it gains indestructable until end of turn.

3/1


also what are you currently working on in terms of refining, oh and magic set editor has formating for PW's

May 8, 2018 8:35 p.m.

Bobbbyyy, I like your suggestions for Innocent and Guilty and Shot, Instinctual Savagery, and Savage Destruction. I will try to find a way to implement one or more of them. Thank you!

As for what Im trying to refine:

  • The Dragon Comes: The cost should not allow for mono-red players to abuse the card.
  • Bloodborne Muse: I am thinking of making the cost 1WB instead to better fit the effects.
  • Old Fisherman: I should make his activated ability cost 1U not 1U/W.
  • Stellar Nursery: I want to make the land an Enchantment Land instead. Im thinking it wont be too broken if you read its constellation effect.
May 8, 2018 9:32 p.m.

Lord of the Flies-every turn, it could change from each of the ideas the boys have for it to the next (a ghost, a sea creature, a pig's head, even phasing out for when the boys don't believe in it)

March 5, 2018 4:21 p.m.

I've got a couple of ideas for Hamlet-themed cards:

  1. Rosencrantz and GuildensternCreature-Human AdvisorCost: 2WWText: Double StrikeAs an additional cost, exile target non-token creature you control. Any player may pay X where X is the CMC of the exiled card to put that card back on the battlefield under your control. If they do, exile Rosencrantz and Guildenstern.P/T: 4/5

  2. King Hamlet's GhostCreature-Spirit AdvisorCost: 1WUText: DefenderAt the beginning of your upkeep if King Hamlet's Ghost is on the battlefield, exile it and give target creature +3/+3, Vigilance, and First Strike until your next upkeep.At the beginning of your upkeep, if King Hamlet's Ghost is in exile, return it to the battlefield and tap target creature.P/T: 1/1

Explanations:Rosencrantz and Guildenstern - If I'm remembering correctly, Rosencrantz and Guildenstern were tasked with taking Hamlet away and killing him, but Hamlet found out and dispatched the two spies to protect himself. The flavor with this card is, when Rosencrantz and Guildenstern enter the battlefield, they remove "Hamlet" from the battlefield, but if "Hamlet" comes back, it means Rosencrantz and Guildenstern are dead.

King Hamlet's Ghost - He's a spirit advisor to Hamlet who scares anyone he appears to, tapping them. But when he leaves, he has made Hamlet stronger through the information he provides.

If you don't end up using these, I'm not offended, they were fun to come up with. I could also come up with some stuff based on Dante's Inferno if you like these.

March 5, 2018 5:19 p.m.

Thank you, Jstraub ! I really like your idea for the "King Hamlet's Ghost" card. I feel that it can be fun to play and still represent the character as you described. I will definitely make a version of that card in this deck. And, yes, I'd love to hear what ideas you come up with for Dante's Inferno as well as art that could go with it if you can.

March 5, 2018 5:59 p.m.

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Created with Highcharts 9.3.3Converted mana costMana-curve10.3%10.3%10.3%10.3%5.1%5.1%2.6%2.6%7.7%7.7%5.1%5.1%10.3%10.3%7.7%7.7%10.3%10.3%23.1%23.1%7.7%7.7%0123402468101214