Fun deck but tough deck to make run on all cylinders. I get off to a great early start and then draw a lot of hate. I have a hard time recovering from mid game board wipes and finishing strong once games reach 8-10 turns. My focus is on tribal effects like Coat of Arms and Door of Destinies for buffing cheap rogues. Win cons include direct damage through cards like Quietus Spike or Cover of Darkness . Splashy recursion with Rise of the Dark Realms is the best way to finish off a game. A decent counterspell package is included to protect the relatively weak rogues as is Teferi's Veil . Feedback is appreciated. Please let me know if you see swaps that I should make. Small playgroup with power around 7.

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90% Casual

Competitive

Revision 1 See all

(3 years ago)

+1 Island main
-1 Jwar Isle Refuge main
+1 Swamp main
-1 Temple of Deceit main
Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

38 - 0 Rares

20 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.66
Tokens Faerie Rogue 1/1 B
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