This is one of my first attempts at a deck that is not based as much around creatures instead focusing more on the exile mechanic and subsequently Faldorn, Dread Wolf Herald's ability to put bodies on the field when you cast from exile. The deck relies heavily upon to provide a good deal of playing cards from exile, which feels a lot like drawing extra cards. The does have a splash of exile support, especially with the some of the new expansions like Outlaws of Thunder Junction, but I feel like the is better at ramping and giving you a mana base capable of playing multiple cards from exile in a single turn. I struggled with this deck unlike most my decks, it is not aggro and I had to build it fundamentally different. Now, with all that said, the deck has been very fun to pilot and has been pretty dominant in its latest tests. Below you will find a description of what primary role I believe each card fills:

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96% Casual

Competitive