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Low to the ground and fairly aggressive jund delirium build. In my games it wasn't to hard to get delirium by turn 2 or 3 just by playing magic.

It feels and plays a bit like a delver deck.

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Casual

95% Competitive

Top Ranked
Date added 2 years
Last updated 2 years
Exclude colors W
Legality

This deck is not Modern legal.

Rarity (main - side)

15 - 0 Mythic Rares

25 - 5 Rares

13 - 7 Uncommons

4 - 3 Commons

Cards 60
Avg. CMC 1.29
Tokens Companion Zone, Emblem Wrenn and Six, Treasure
Folders Modern 4C Shadow Ideas
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