A casual but somewhat streamlined deck I put together for my local playgroup. We soft-banned some auto-includes like Sol Ring or Mana Vault, hence why they're missing, and I've decided against running off-colour fetches for flavour reasons. The manabase is geared towards being able to cast the Nephilim on t3. Of course, if your group is playing loads of interaction, it might be more effective to wait until you have Mum or a protection spell up. In order to not lose too much tempo, I've omitted 2-mana protections spells like Shelter or Confound, as this deck doesn't care about card advantage as long as it can stick a threat. It also runs some of the more efficient reanimation spells as an alternative, often faster game plan. This doubles as a way to combat your commander getting locked/hated out and can randomly hose some opponents.

The biggest challenge of building this deck is finding the right balance of reanimation targets, protection spells, discard outlets/ways to put fatties into the yard, and disruption, while playing a reasonable land-manarock ratio that enables you to be fast but can also reliably hit all four colours by t3. Additionally, you want to be able to add mana sources to the board if your graveyard is turned off and you have to resort to hard-casting your threats.

I'm always happy about suggestions and recommendations! :)

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Casual

94% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

48 - 0 Rares

16 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.40
Tokens Champion of Wits 4/4 B, Emblem Dack Fayden, Emblem Jace, Vryn's Prodigy
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