Eldrazi Tron

Modern rogelio

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EK Sunday Modern —April 30, 2017

Few changes to the decklist:

-1 Dismember
-1 Karn Liberated
+2 Ulamog, the Ceaseless Hunger
-2 Surgical Extraction SB
-1 Skysovereign, Consul Flagship SB
+1 Dismember SB
+1 Karn SB
+1 Sundering Titan SB

Ulamog is a meta call. A few of my friends are brewing Abzan Company, and the only way I can deal with the infinite life combo with Kitchen Finks is with Ulamog milling my opponent out. If I can Chalice for 1 to keep their Paths off board, I can safely run Ulamog at my opponent and eventually mill them out.

Skysovereign was a fun-of in the sideboard to deal with fliers, but I cast it aside in favor of a Sundering Titan. I'm also still in the market for Surgical Extractions; I can't find a single nonfoil one at any of the LGS's in the Greater Los Angeles Area, so I'm just going to have to pick them up online or something. In the meantime, those two Surgicals are going to be the Dismember and Karn and took out of the mainboard.

Onto the results from this tournament, I tied for 2nd with a 3-1.

Round 1: BW Tokens (2-0)
This was a bit unfortunate, as this was my friend that I play and test with extensively, so he and I know each other's decks inside and out. He's running an experimental build with Blood Funnel, so it was volatile but had the potential for nut plays.
- Game 1: I got walled out big time with a bunch of cheap tokens, but he overextended and traded my Smasher and TKS for all his tokens. So while he cleared my board, he also shut himself out of playing noncreature spells, and I just drew into big things and took the game.
- Game 2: Started off with a Ratchet Bomb in hand, which then bombed out all his tokens. He couldn't draw into his Doomed Travel or his Sacred Cat, so I took the round without much opposition.

Round 2: UW Hatebears/Eldrazi (0-2)
- Game 1: Leonin Arbiter kept me from cracking my Expedition Map and getting my third land for three turns. He cast Spreading Seas on my Eldrazi Temple further reducing my mana base, and by the time I could cast a Thought-Knot, he had enough threats on board to take the game.
- Game 2: Relatively similar outcome. Spreading Seas on my Temple, Arbiter to keep me from mapping, my board got Reflector Mage'd and Spell Queller'd away, and it's soooo frustrating to lose your Walking Ballista or Chalice to a Spell Queller. I was locked out for the whole round, it was gg's all around.

Round 3: Abzan Death's Shadow (2-1)
- Game 1: My opponent cycled three Street Wraiths on turn 1, fetch shocked, and Thoughtseized turn 1, bringing him to 9 life right away. Turn 2 he fetch shocked and cast two 7/7 Street Wraiths and I didn't have any answers for them.
- Game 2: Opponent kept a hand of two Street Wraiths, a Bauble, and four other nonlands and he told me after the game that he was confident that he'd draw into a land but didn't draw into a single land until his turn 3.
- Game 3: Everything just fell into place for me: turn 1 Pithing Needle naming Liliana of the Veil, turn 2 opponent cracked Abrupt Decay on the Needle allowing me to safely Chalice for 1, turn 3 Ratchet Bomb that eventually ratcheted to 2 to wipe his board of Goyfs and Grim Flayers, Smashers and Thought-Knots in his face and the eventual Walking Ballista to machine gun for lethal. It felt soooo good.

Round 4: Bant Spirits (2-0)
- Game 1: I TKS'd away a Geist of Saint Traft and it was all uphill from there. He threw his Spirits in the way of my dudes, but I eventually cleared his board and took the W.
- Game 2: My opponent got mana flooded and I had a free path into his life. It wasn't a great way to go, but it happens and there really isn't much you can do about it.

I've been seeing improvement in my play and thinking through how to deal with threats, as well as when not to overextend in anticipation of answers. It's uphill from here, so we'll see if I can take a few W's for GP Vegas.