1 2 Tie Your Shoe
Commander / EDH
SCORE: 1 | 484 VIEWS | IN 1 FOLDER
Second Edits —June 17, 2021
Comment on Changes: After playing the deck more, I realized it needs to be more streamlined and focused. The main ways of doing that are increasing ramp and counterplay. Also I changed back to having 36 Lands.
Added:
- Forest Back up to 36 lands.
- Cultivate Filling out ramp.
- Nature's Lore Filling out ramp.
- Skyshroud Claim More ramp.
- Cyclonic Rift A late game board-clear.
- Evacuation Strong blue board-clear.
Removed:
- Kazandu Tuskcaller This card is a token generator but just seems out of place in this deck.
- Scute Swarm This is the hardest card for me to cut, but I don't have landfall synergies and the card while good just doesn't fit the deck I believe.
- Wonder Getting this in the graveyard isn't reliable in this deck.
- Lifecrafter's Gift This is a pure 'Timmy' card and will just win more.
- Slurrk, All-Ingesting This card is too late and requires to many pieces to have stuck and stick until Slurrk attacks.
- Planewide Celebration This is largely placed for the generation of 2/2's but this card doesn't flow well with the overall deck.