Maybeboard


Korvold has very synergistic abilities and allows many different strategies since sacrifice and +1/+1 counters are JUND's bread and butter. But you say there is a better commander for that already, one that has been popular for ages? Prossh, Skyraider of Kher is a powerful combo commander that provides both a sac outlet and tokens to sac. That's the problem for me. He's too good. I'm not trying to kill players turn 4 with zero interaction. I want to build up a big board or make a massive dragon and one-shot people. That may come turn 4 with some luck but realistically that's turns 7-9. Korvold, Fae-Cursed King is perfect for that. So let's get to feeding the dragon noble and using him to gulp down our opponents.
These are your standard land and artifact-based ramp spells to let us drop our commander early and start building a board. Solemn Simulacrum works especially well as it drops with 4 mana and brings us to 5 on entering. Next turn we can drop Korvold, Fae-Cursed King and sacrifice the Solemn Simulacrum to draw two cards right off the bat!
We need food for our commander and lots of it! These cards produce treasure or small creature tokens for us to sacrifice. Treasure tokens are especially good with Korvold, Fae-Cursed King cause they net you a card, mana, and a +1/+1 counter. That's insane value!

Tendershoot Dryad this card makes lots of tokens and pumps them!

Dragon Broodmother expensive mana cost but a powerful card. Pumps out tokens with built-in sacrifice triggers on them every upkeep!

Dockside Extortionist a great new card that makes lots of treasure for 2 mana! This ritual effect draws lots of cards and gives us free mana!

Brass's Bounty a more expensive version of the card above. It basically reads pump our commander by 7 and draw 7 cards. If you have more lands it only gets better!

Ghoulcaller Gisa we run a few large creatures in this deck and cards like Tendershoot Dryad make larger tokens, but the real reason we run this card is in case our commander gets targeted with removal. Korvold gets huge quickly in this deck. If he has to go, we might as well make an army with him instead. Gisa will ensure that happens. It can be harder to block 30 zombies instead of a 30/30 dragon king.

Pitiless Plunderer Gives us more things to sacrifice when we sacrifice things. Broken in this deck.

Spawning Pit a sac outlet that makes tokens!

Revel in Riches with our grave pack effects this card is insane, also a possible wincon if left alone.

Liliana, Dreadhorde General/Xenagos, the Reveler they both spit out tokens and give us payoffs for having lots of little creatures. One gives card draw, the other is ramp.

Avenger of Zendikar this creature gives you a board. Make sure to save a land drop after you play him so you can get that pumping effect.

Grave Titan zombie man makes zombies. Simple, but good.

Awakening Zone Free mana, card draw, and +1/+1 counters. Very strong early and late.

Curse of Opulence At one mana this is a great rate for treasure tokens.

Pawn of Ulamog Things die, why let that go to waste? Get more stuff that dies! Its free real estate!

Mycoloth Can be huge and spits out more and more tokens. Very good card.

These cards sacrifice tokens and net us some value.

Ashnod's Altar/Spawning Pit/Goblin Bombardment/Viscera Seer instant speed sac outlets that net us mana,creatures,damage,card selection. Great includes

Razaketh, the Foulblooded a tutor and sac outlet. This guy wins games.

Yawgmoth, Thran Physician drawing 2 cards for one and its a sacrifice outlet!

Westvale Abbey   Big indestructible demon is great. Sacrifices 5 creatures as well!

Plaguecrafter/Fleshbag Marauder Cheap grave pacts on sticks. Just good for board control and card draw.

Diabolic Intent/Sidisi, Undead Vizier Tutors and gives a sac trigger. Use this to set up your board or find your wincon.

Skullclamp Causes death trigger but not true sacrifice. Still nets two cards so its a good value card. Also cheap to activate and play.

Priest of Forgotten Gods Powerhouse card gives your crazy value. Sets your opponents back a creature, loses them life, nets you mana and card draw!

These cards net you value but rely on other things to cause death triggers or tokens to enter.

Black Market free mana is free mana, and in this deck, we can get this thing pumped up quickly!

Blood Artist/Zulaport Cutthroat These cards win games out of nowhere. Death happens a lot in Commander and this deck does that even more!

Dictate of Erebos/Grave Pact I count these as board wipes in the deck. They kinda are better because we can lock out other peoples boards if they aren't dealt with.

Journey to Eternity   A good way to protect our commander or flip it immediately on a token and get a permanent way to get things back from the grave.

These are our utility cards, removal, board wipes, good stuff, and protection.

Notable cards:

Living Death a sacrifice board wipe, that's a lot of card draw!

Sheoldred, Whispering One puts a target on your back but that should already be the case if people understand this deck's power. Disrupts our opponents' plays while allowing us to return key creatures.

Vandalblast/Caustic Caterpillar/Beast Within/Nature's Claim This deck deals with creatures easily. Artifacts/enchantments not as much. So we need a way to do just that.

This is how we kill our opponents.

Chandra's Ignition Blow up the board and wipe our opponents all out with our massive dragon king. Note this does NOT count as commander damage. But it will do infect damage if paired with the next card.

Tainted Strike Use this in combo with the above card for an easy win. Alternatively use this early to take out the biggest threat at the table, the scariest opponent.

Torment of Hailfire We can generate a lot of mana with Ashnod's Altar or save up Treasure tokens from Brass's Bounty/Dockside Extortionist/Revel in Riches. People tend to have a hard time sacrificing for this card if we have any of our grave pacts out. A solid wincon.

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91% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

43 - 0 Rares

17 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.57
Tokens 2/2 C Artifact Creature Spawn, Beast 3/3 G, City's Blessing, Dragon 1/1 RG, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Gold, Human Cleric 1/1 BW, Insect 1/1 G, Plant 0/1 G, Saproling 1/1 G, Satyr 2/2 GR, Snake 1/1 B, Thrull 1/1 B, Treasure, Zombie 2/2 B
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