Meant to combo out of nowhere. If that doesn't work it can also be fairly aggressive.

Combos

Infinite Damage

Mikaeus, the Unhallowed + Deathbringer Thoctar or Triskelion + any sacrifice outlet

Infinite Hasty Attackers

Kiki-Jiki, Mirror Breaker + Pestermite or Zealous Conscripts

Infinite Turns

Grenzo, Dungeon Warden + Timestream Navigator + Ascend and at least 6 mana

Opponent Lockout

Stranglehold + Maralen of the Mornsong = Each turn your opponent can't draw and loses 3 life. You lose 3 life and get to tutor for anything.

Opponent Hard-Restart

Marchesa, the Black Rose + some board state + any sacrifice outlet and Apocalypse or Jokulhaups.

Apocalypse if the best case scenario. Cast it and in response sack your board. Your board will come back on the end step (creatures that is) and your opponents will have nothing. Jokulhaups works similarly but doesn't require a sack outlet. It's downside it that is doesn't hit everything and doesn't exile.

Alt. Win-Con

Revel in Riches and Dockside Extortionist to help. Best to sack and recur him over and over.

Possible Upgrades

Replace the gain life taplands. They are just awful.

Could add some more tutors to make the deck more consistent but I personally like running into one of the combo pieces naturally. This occurs quite often due to how many combos are in the deck as well as card draw.

5/16/2020: -Thrummingbird +The Ozolith

5/22/2020: -Jwar Isle Refuge +Sunken Hollow

Suggestions

Updates Add

Comments

91% Casual

Competitive

Revision 3 See all

(2 months ago)

-1 Bloodfell Caves main
-1 Choked Estuary main
+1 City of Brass main
-1 Crumbling Necropolis main
-1 Darkwater Catacombs main
-1 Dimir Aqueduct main
+1 Drowned Catacomb main
-1 Evolving Wilds main
+1 Exotic Orchard main
+1 Foreboding Ruins main
-1 Graven Cairns main
+1 Haunted Ridge main
-1 Island main
-1 Izzet Boilerworks main
+1 Mana Confluence main
-1 Rakdos Carnarium main
+1 Shipwreck Marsh main
+1 Steam Vents main
+1 Stormcarved Coast main
+1 Sulfur Falls main
and 26 other change(s)