Feather Redeems Boros in EDH [Primer]

Commander / EDH Control_Train

SCORE: 406 | 238 COMMENTS | 87428 VIEWS | IN 183 FOLDERS


Kaldheim Update —Feb. 3, 2021

Waiting to put the actual changes in until the site says they're legal for the deck.

IN

  • Alpine Meadow - dual land is good
  • Birgi, God of Storytelling  Flip - this card is just bonkers and there's no real other way to put it; it's just free mana, makes every 1 mana red or colorless spell free, makes the free mana rocks into rituals, and goes a long way towards progressing you towards a win; the backside is also functional late game if you have enough mana or just need to dig for Aria or Sentinel tower to push through a win
  • Burning Prophet - I decided that the less restrictive scry 1 is better than a big creature that generally won't have trample or unblockable, so I cut Tenth District Legionnaire for this to come back in
  • Goldspan Dragon - this card is an absolute must in any Feather deck no matter what specific type; it gives you pseudo infinite mana, makes any targeted spell 2 or less free or positive on mana, and it's just broken with smothering tithe; honestly if this things last a turn cycle, you've probably won the game twice over
  • Tibalt's Trickery - an actually good, reasonably costed counterspell in red; obviously this card can backfire against high cmc decks, but in generals, it's gonna be good

OUT

  • Chandra, Torch of Defiance - Goldspan Dragon is a strictly better wincon
  • Plains - dual land > basic
  • Runaway Steam-Kin - Birgi is just a strict upgrade to this card, so it was easy; the deck has enough mana generation that I don't think Steam-Kin has a place as the 3rd or 4th string mana generator
  • Sejiri Shelter  Flip - two mana protection spell with the only "upside" being a tapped land was very clearly not worth the slot the first time I drew it, I just had to find something to cut it for
  • Tenth District Legionnaire - see the section above about Burning Prophet; basically that one is a better scry engine and big creature with no trample doesn't really matter

Honorary mention goes out to Showdown of the Skalds because the Chapter 2/3 mode can be insanely powerful if you can set it up correctly, but I'm still testing it to see if it's actually worth being a generally limited scope card. Definitely this card belongs in Voltron versions of Feather, as for this one, I'm not so sure.

Control_Train says... #1

glorystain - Dhampir05 makes an excellent point that I didn’t realise until some time into playing sentinel tower. Still, 3-4 pings of small damage can kill a high value creature or planeswalker, or finish off an opponent who is low. That being said, don’t play cards you don’t like, but I wouldn’t discredit it until you try the end of turn stacking.

I’m considering Precursor but can’t find a cut for it yet. It’s definitely seems useful, but 5 mana for a less powerful Mirrorwing is a steep price, so I’m still not sold.

Veilstone is nice, but I think in the last big comment I discussed that hexproof alone isn’t worth a slot for me. There’s more in depth analysis on it there if you’re interested.

I think Ojutai Exemplars is the worst of the possible creatures you could play in this deck, because a 4/4 on offence isn’t very much in this format, lifelink is cute but not ultimately worth a slot to me, and blinking a creature with no ETB effect doesn’t seem even worth looking at. And at 4 mana to do nothing except basically chump block and gain you a few life points, this card seems like a waste of a slot to me.

Felidar Retreat is a good card, but I don’t see it as a good card here because we’re not a landfall or ramp deck. If you’re running Solemn or Kor Cartographer it’s more useful, but it has a finite cap on it’s usefulness and that doesn’t sit well with me, on top of the fact that if you don’t have a good board presence the counters aren’t doing anything and generic 2/2s are hardly worth the effort.

Dhampir05 - you make an excellent point that many people miss I think, including myself for a long time. Thanks for the comment!

Alsedarna - I do agree that Extoritonist has a place, and I just added it actually. Steam-Kin is too good to cut in my opinion, because it’s still a mana battery even if you don’t have both one mana red cantrips, because it still works with other red spells, and it pairs insanely well with Phalanx Leader if you can pull that off. I don’t run many blink spells, but the more you run the better dockside gets, and if your red spell density in your personal list is low, Steam-Kin may be a viable cut. Thanks for the comment and suggestion!

December 2, 2020 11:58 a.m. Edited.