Feather Redeems Boros in EDH [Primer]

Commander / EDH Control_Train

SCORE: 405 | 238 COMMENTS | 87292 VIEWS | IN 179 FOLDERS


Commander Legends —Nov. 30, 2020

IN

  • Krark, the Thumbless - he's luck based, but he seems like he's got real potential; not an auto-include though, I don't think
  • Council's Judgment - it's just good; gets around hexproof, indestructible, and every other protection under the sun
  • Dockside Extortionist - good card is good, abusable with Cloudshift or other blink spells
  • Spectator Seating - dual land is good
  • Volcanic Torrent - board wipe with cascade; this isn't the greatest, but it is one sided and that does a lot for me

OUT

  • Burning Prophet - the scrying is okay, but it doesn't stay buffed and it isn't true prowess, so it's the worst of it's kind in the deck
  • Declaration in Stone - this is still a good spell, I just prefer Council's Judgment; if you're in a token heavy meta, go with Dec in Stone
  • Mountain - dual land > basic
  • Psychotic Fury - honestly it's the worst cantrip and it can only hit 4 targets in the entire deck
  • Chandra's Incinerator - it's overkill but not terrible in a deck more focused around cards like Spitemare

Control_Train says... #1

The new changes for the last half dozen sets or so are live. I apologize to everyone for the long delay between updates. The write-up for changes should be up soon, but the primer itself has been updated with the changes. Onto questions.

dannet-exiled-king - Glad you like the deck! I like Slayer's Stronghold, but I feel like it's too mana intensive and it's a colorless land, which hurts the deck. Thanks for the suggestion though!

Delrimus - Thanks for the positive feedback, I'm glad you like it! I have considered Mizzix's Mastery, but I'm not sure that it's really that useful. It can definitely get back cantrips and things, but most of my instant/sorceries that aren't cantrips or protection are removal, and blanket casting a lot of them at once isn't necessarily useful. It's definitely something I'd test though, so if I find another cut I'll add it to the list to try. I can see the non-overloaded spell being a bit more useful, but Past in Flames lets me cast anything I want for the same cost, though Mastery does cast it for free, so it's different enough.

Iamdune - Hey, glad you like the deck! None of those changes seem bad, you can definitely tune this deck many different ways and get different results with how it plays. I can say that none of the cards you put in are bad in my opinion, they just don't fit the exact style of Feather deck I'm going for. If you want to go more blink heavy though, there's definitely a viable strategy to do that, you'd just need to tweak your creature base some to give you some useful targets to blink, like the red and white Recruiters and maybe Solemn Simulacrum or Kor Cartographer.

Naylor07 - Glad you like the deck, and hope the updates are helpful if for insight if nothing else. I see the logic in cutting Past in Flames for Breach, I just personally like Past in Flames as it lets me get multiple cheap things back with no "penalty" of exiling, but if PiF isn't your cup of tea by all means cut it. I cut Aetherflux for Hero but I'll have a write up of the changes in a little bit once I finish these comments.

burstingdecadence - Thanks for the positive feedback! I really like Veilstone Amulet as a card, but for me personally it wasn't worth the slot. It's definitely perfect in the deck, it just always felt like the 101st card that had to be cut. Maybe if I cut down on the density of protection spells it could work, but I feel like a 1-1 cut doesn't quite make it worth it sense I already have those spells anyways. I would probably want to cut one of each protection and indestructible spell for this, which would free up another slot, but I'm just not quite sold on running it myself. That being said it's a fantastic card, especially if you're in a spot removal heavy meta.

DadHumanPraetor - The first list of cards you mentioned are definitely good if you're going a bit more staxy, and I'm still trying to find a slot for Mangara myself because the card draw engine is too good to not play I feel. Backdraft Hellkite feels more like a replacment of Past In Flames to me than Mirrorwing, but I feel like Backdraft definitely has potential in the deck. Mirrorwing is about 75% to be quite good if you've got even one token maker, but there are games where it doesn't look or feel supremely powerful. That being said, even just making every cantrip 2x or 3x is a huge net advantage on mana in the long run, and of course the games where you're drawing 20 cards any time you want to are amazing too.

lordchromo - Personally, no. The no regeneration clause on Wrath is what I like about it, and Reckoning gives people the option to keep their best creature, which I don't like. 90% of the time when I'm board wiping it's because I'm vastly behind or I'm dead if I don't. Reckoning is also dead in the water against voltron decks, and that's a feel bad to me.

October 27, 2020 12:39 p.m.

glorystain says... #2

I hate sentinel tower in this deck. It's hard to cast more than 2-3 spells power turn consistently, 1 or 2 damage just isn't worth it.

Precursor golem has been a hero in a few games, functions a lot like mirrorwing and zada but brings his own dudes so less reliant on tokens, also awesome with heat shimmer.

Veil stone amulet is amazing for protecting your board and is super efficient in this deck

Ojutai exemplars had been amazing in my deck. Super powerful and flexible.

I'm gonna add felidar retreat and see how that plays. Vigilance is nice for going on the offensive, and the tokens are good blockers and combo with wrath to exile. Landfall is even abusable if you flicker things like solemn and kor cartographer

October 28, 2020 3:27 p.m.

glorystain says... #3

I hate sentinel tower in this deck. It's hard to cast more than 2-3 spells power turn consistently, 1 or 2 damage just isn't worth it.

Precursor golem has been a hero in a few games, functions a lot like mirrorwing and zada but brings his own dudes so less reliant on tokens, also awesome with heat shimmer.

Veil stone amulet is amazing for protecting your board and is super efficient in this deck

Ojutai exemplars had been amazing in my deck. Super powerful and flexible.

I'm gonna add felidar retreat and see how that plays. Vigilance is nice for going on the offensive, and the tokens are good blockers and combo with path to exile. Landfall is even abusable if you flicker things like solemn and kor cartographer

October 28, 2020 4:52 p.m.

Dhampir05 says... #4

glorystain, one thing to remember about sentinel tower is that you get all of your spells back at the beginning of the end step and you still have the whole rest of that phase to keep storming off with it. I tend to forget to hit face with it even though it could end up winning but it works great for removing threats.

October 29, 2020 10:07 p.m.

Alsedarna says... #5

Given that the majority of self-targeted red spells are 2 Mana, and given how much we already like cheap protection spells, might the deck be able to generate substantially more mana by swapping Runaway Steam-Kin for Dockside Extortionist and blinking it, thus creating a substantial pool of expanding mana reserves on every turn instead recycling with relatively low efficiency through Steam-Kin?

I'll be trying this substitution once the cards arrive, and my gut says that given the number of potential win-cons that want us storming off on our turn (while also still wanting a hearty reserve to keep the shields up against whoever we don't kill), it should make a nice, compact backup to the token army/altar plan.

November 14, 2020 1:41 p.m.