Sideboard


Maybeboard

Creature (117)


Description

The deck type called "The Rock" converted to Pauper.

It took me some time in play test but eventually influenced the environment, if you search now in Youtube for The Rock you will find many people playing similar lists, think the conversion in a way was successful. If people like the concept and do their own version and play width it, that's nice to bring the Rock B/G in to Pauper.

If you like the retro stuff check the pre modern format : https://www.youtube.com/@PremodernMTGO

A bit of my Bio so ppl know more of my profile, start to play width 4º edition 1994 have like close to 30 years of playing magic. My record width the deck is 17-2. But it was before the monarch width that it become a bit more difficult, and the enviorment always changes.

  • Leaving the best cards on maybe board in case you want to do any changes to the deck. You have the cards available to prevent to search large amount of time to find them. The pauper set is very large. Is not because the decks is under construction or any thing.

  • The deck original concept : https://www.youtube.com/watch?v=unnZyzjz_SY&t=4s

Index

  • Rock Mechanics
  • Sideboard
  • Updates (width cards in the deck)
  • Decks (other concepts or decks mechanics involved in the play test of the main)
  • Old updates (cards that here in the deck, but no longer are in there)
  • Rock mechanics (debate on how the rocks works)
  • Plays (Dabebate on what kind of plays)
  • Cards (cards that seems nice but did not work)

Rock Mechanics

Is taking me some time but i'm getting close to the original mechanics. Like have a green big creature for the winning condition, while having mana speeders, and black for discard width the reanimators. Width out the big creature we are vulnerable that's whay the lock yavimaya druid + raven crime does not work that well you can lock them for a couple of turns but they can still win the game. While this concept works much better attempt to unbalance them width other cards and put a big treat for the win.

Cards matching "The Rock" concept:

Mana Costs

the cards cost is very similar:

  • pernicious did / rats, 3 cost,
  • recuring night mare / pulse 3,
  • Genesis / grim harvest 3;
  • smack down / smother 2;
  • spirit monger, Ivy element 5 (think Ivy is better in costs);
  • Yavimaya elder the same
  • Krozan tusker the same

Sideboard info :

Generic information on how sideboard cards could be use, for more detail read the meta.

Updates Info (current)

  • Since current version is stable will be more focus in converting old updates to "Cards pros and cons". The context for a update is very limited once we change something. but we can tweak this old posts to reuse some of the information.

  • The Gixian Infiltrator will work better then "Ivy element"? Don't know but due to tutors we are able to bring our finisher much better in to the game. While in many games ivy will not show in to play. (one of those things that need play test to see what pays off)

  • Idyllic Beachfront width just one land we can have access to 2 more colors. Pretty nice. Think it worth to have the Coast Watcher to attempt to stop stompy and boogles at initial turns. It consumes a lot of cards to stop them on anti bases and your combo will be a bit diminished which means it will be weaker vs most of the decks in the format. Coast watcher can completly stop a 30/30 even if it ledgwalker since the creature have flying. Pretty nice creature to have on the deck. Can also help in blocking Boros flyers or faries if it is equiped width life staff.

  • If our 1º turn is staff 2º vivisector and 3º troll think we are in good shape. Troll give us 2 scrys and + 6 life not a bad combo.

  • Qasali Pridemage since now we run 2 tutors like the Rock deck it worth to splash white to get the pridemage. On top of this splashing a 3º color become easir width the double fetchable dual lands. The creature does all kind of combos width the deck like making the rats 2/2 to able to kill all tokens or make the druid 3/2 to win a trade width a augur 1/3 or even start attacking width him as a 3/3 vs a slower deck. Make us high protect vs boogles since tutors ease the amount of them.

  • After some play test think this is the toughest combo you can get. 4x Rendclaw Trow 4x Sylvok Lifestaff 4x Crypt Rats 4x Yavimaya Elder. The life staff does a brutal combo width troll. The troll basically gives 2 creatures to feed the staff and the staff feeds power to the troll witter. On top of this the combo is very cheap staff cost 1 troll cost 3. Which we can lay on top of Rock combos like memory shread and reanimation. Also works width wall of tangle cord puping the wall to kill creatures it blocks. Since wall is a bit limited because it have no power.

  • added 2x shred memory +1 sakura +1 mimic. The reasons are the original Rock uses 2 tutores (2x living wish not 1) so we have a more accurate version. And the mimic and sakura is because we can get them and sakura is a great card to ramp but it does not replace golgari signet (birds of paradise) because the reasons debated before since we can get it width shred we can use 1 copy. The mimic is because is a perfect card to lock width rats we can start hitting much earlier while controling the board width rats.

  • At this stage we have no solution to deal width Boogls and Stompy and other decks in the format in a late game schenario . That's why they have a bit of advantage. But width Bladed Pinions + death touch + shred memory we have a way to lock this decks. For example boogles often win the game late game because he manage to slip some kind of combo and the Rock become extremly vulnerable (rancor + astral mask). Width this equipment we can create a lock width Ambush Viper that can kill all creatures. The iniciative + death touch + flying allow to kill the creature before they deal any damage. The equipment is extremly powerfull because it gives 2 abilitys. We can use it as a finisher hitting width a flyer for example a deck like affinity even if they are casting creatures or width iniciative a way to kill creature and lock the game. Another card that they can take a lot of advantage is Rancor like we can block a creature per turn but if we are taking that extra 2 or more damage from trample we end up losing the trade even if you are winning tons of life. To conclude the card only have value if you are using shred memory to get it and ambush viper. Becaue if you misc draw it the effect on the game will be very limited.

Cards

  • Nefarious Imp Play tested before the pherixan vivisector but only afects creatures is not that strong for control deck since you need a very dedicated deck to work width it. Width Imp you can combo it width golgari rot farm, broken fall, and creatures basicaly all our stuff and we get a creature width flying which is also great because often the flyers give us a bit of hard time.

  • Think the life link Moldering Karok maybe a little stronger then life gain Boulderbranch Golem

  • From the play test of the horned troll remember in converting to pauper the deck "Counter Troll" : https://tappedout.net/mtg-decks/counter-troll-1/

  • Was looking for a card like Wall of Blossoms because if one of the bases of Rock, found here the Ixalli's Diviner which is pretty close, to improve our mana curve a bit because in this new enviorment is pretty fast.

  • River Boa why not use river boa if is just a great card to hold creatures? mainly because it have no uses vs pestilence or the whitch's used in mono black. While the Horned Troll can trade well vs pestilence. Also may be a stable card vs weenys, aggro, mid range. Another card that is not that good is fumes one of the most played cards which the -1/-1 will insta kill the snake. The over all rating of the card is not great. The heavy version of the troll that i debated in previous updates is just to heavy Skyshroud Troll.

  • Play tested a bit the dark ritual is much better then sakura, first we need many black mana, which the ritual provide, and secound a 1º turn read the bones or crypt rats is extremly powerfull play. And this 2 cards pay easly the cost of ritual. (The troll version is moved to the golgari discard deck)

  • The discard version did not work that well because of the limitations of the Simian Brawler, now a better version came out Hell Mongrel updates all aspects of the card. Width simian most of the times i have leathel damage. Now is pretty easy to have leathel in hand. Width just 1 discard we can it for 5. width 2 druids sacrifice we can add +6 damage (6 cards), a rats swipe for 5 damage rougly 15 damage + the cards that we have in hand that can be around 5 we have 20 damage. Most scenearios they have pain cards or we did and extra attack is pretty efficiente. Put it in it's own deck, but is mechanics pretty simple : Golgari Discard

  • This update shaw in another B/G deck. Nice that other people are also helping in the play test. If you are doing a deck that no one plays you have to do all the work by your self. Pretty large amount of work. Fleshbag Marauder the combo width pulse of murasa pretty obvious. it fit pretty well vs hexproff. Good vs decks that have gurmag and this new blue 5/5 creature the B/U deck. If you want to check is list he did 5-0. Are very similar : https://www.mtggoldfish.com/deck/4744659#paper

  • This new land types that contain basic land typs which we can get them width druid. Pretty powerfull we can get all our lands which means the druid will be extremly efficient late game. Don't know if pays off Golgari rot farm is pretty potent but maybe in a deck that does not have yavimaya elder. I probably revert back to farms but for now leave it like this. Another thing we can access high amount of colors width just one land. Blue and white the most demanding colors for this deck. Blue was always a favourite splash on Rock\recurring decks.

  • The Kozilek's Predator in a scenerio that you have : sylvok lifestaff, vivisector, rats, and ivy element it's a extremly powerfull card. Like in a 4º turn we if we already have staff and vivisector or element we can like win 6 life, do 2 scry or dump a 6/6 creature in 5º turn. Or in lasts resurce if you need to speed a bit rats, is not black mana but may add to do more plays in one turn.

  • Phyrexian Vivisector Could create the basics for the rock mechanics in pauper. Still need a bit of play test. But at first look we have a creature that have a pretty potent ability. Wich also give us a creature.

  • Rendclaw Trow Pretty potent the throll. Let's do the math on the creature, for example vs a Gurmag angler a 5/5, like 2 blocks it will not kill but guarantee a very low damage, it leaves a 2/2 creature on the table. Vs wall still very good card like the wall deck 0/6, 3 attacks can kill a wall. The card have high ranking also because of double color you can always lunch it at 3 turn because of any color to cast. And strong vs palace sentinels also because of the multi color.

  • Maybe Yavimaya Elder was reach the end of it's cycle Lantern of Revealing does +- the same but it's permanent. You only need one to get a high advantage. While druid you need to keep recycling it.

  • Doing a bit of play test in the new enviorment and a card like Moon-Circuit Hacker speed a lot the enviorment especialy width snap. So we need to lower the cost of our stuff to adjust. Fume Spitter is a anti creature that can counter many cards. Like moutagenic grow, prismatic strands, faries, Delver of Secrets, force spike, mana thite, Moon-Circuit Hacker, tireless tribe. Think it have a good overwall rate in the enviorment, especialy that now we have ivy element our late game is a bit stronger. The fact that is a creature allow to be recicled which is also good and we have adicional blocker.

  • Since the deck is control think Sylvok Replica beat all competition, it have high defense, and a ability low coast. Now we have the Masked Vandal width the same status -1 cost, but since you have to sacrifice one creature from grave in a reanimator deck it may not be the best option. Like vs : caustic caterpiler, Wickerbough Elder, Masked Vandal , and Myconid Spore Tender. The diference is that their cost is very high. And we get adicional bonus of a corless card, which vs white width the protections may add a bit. Vs goblins or aggro we get a decent blocker at 3º turn which is not bad, compared width wicker elder that enter only at 4º turn. Caustic have no status and the ability cost high "2" if they don't have artifact like goblins, you have no defender to block, even vs elfs the weenys can stay there hammering vs caustic. Since due to the corless is garanted a 3º turn drop regardless the mana which is something very stable vs aggro or other plays that require colored mana.

  • Urborg Repossession very nice card for a mid range. Allow to recycle the best card and one creature + 2 life. In this updated removed Golgari Rot Farm is not needed since decks are becoming extremely aggressive in Pauper. Is to slow we can't miss the 2º or 3º turn drop, can be a game loss. Since druid is by far better in sustain land drops there is no need to use both.

  • Think Play tested Ivy Elemental before, but at the time I was not using sakura. One of the though match ups is Goblins, due to the nature of the element being modular is a nice card to have vs aggro. Is a card that feet well if you are using sakura, if you got unlucky and draw 4 sakuras, you can dump a large creature 7/7 creature while having a initial blocker if something goes wrong. Another bad match ups are Slivers and Aristrocats with ramp creatures which after a while we lose the capability to keep up. Also in that situations the deck can be a bit better.

  • Width all this tweeking was forgetting the Wickerbough Elder which is essential to beat : Stompy, unless you can get the elephant guide or even the skirt which is a artifact pretty hard to win, they can pump it in another way, but it haves less possibility's ; Also affinity and some mono blacks width enchantments. The turbo fog, some version go for the Jace erasure ; boogles which is a solid deck that can always cause troubles.

  • Think Draugr Recruiter fixes the deck, because grim is a bit to slow for the environment, we don't have cards that give you large amount of resources in pauper, most game's even width sakura struggle a bit to use grim haverst. The creature is stronger because you can use it vs weenys and vs control and they can't anti-graveyard on the draugr because is a creature.

  • What you people thing of Reckoner Shakedown seems nice for Rock deck types because of the ability to make the transaction to damage. Or Toll of the Invasion

  • Arms of Hadar Think have high potential for the environment under rated card ? ; Another card in this update Blood Price when you scry you have no guaranty that the next cards are better then the ones you send away. Think worth well that extra +1 mana, especially width sakura we can afford. Still the combo Gavony Unhallowed + Crypt Rats may be a bit stronger then "arms of hadar" + pledegmage.

  • Pretty hard to tell what is better ash barrens or jund panorama. Ash barrens you can fix your mana faster, but you can become screw if you don't draw any thing else and is a scenario that happen often. Like jund is slower, but if you draw and don't get any thing else you can still use it.

  • Width the banning of bounder ornament and the entrance of Witherbloom Pledgemage think we can revert to the standard deck. The new creature which can replace Prowling Pangolin the original creature used in the deck. Its capability make it much stronger then the other and the mana fixing colors is also nice. The other deck now is other "rock creatures".



  • Sakura or sylvan ranger : the thing is that width sakura there is no late game. Once you reach 7 lands and draw a couple of sakura you have no benefict, width ranger, you can use the land to brawler, raven, last rites, visionary and the ranger to attack or counters on "broodlings". Still sakura in a aggro enviorment is stronger. The conclusion Depend on the enviorment you are playing. Or you could added it's Sideboard and be more dominanted vs decks like Tron. (Sideboard option).

  • It of the Horrid Swarm it may be nice vs palace sentinels and chainers but depend on the enviorment it may be better a 3 simian.

  • Circle green main is because many of the deck problems come from green like hex proof + enchantments.

  • In this update considering removing blue, and going just 3 colors, to make the deck more functional. Seeker does what we need a attacker + life, and we can add oblivion ring a creature removal + permanent removal width the rings we can't go in to any problems, all scenarios are very manageable. And the style of the deck remeber's well the Jund or Rock in Modern.

  • Shred Memory Think it can be a nice sideboard card, because it have an effect you can remove 4 cards from a graveyard. Still get some odds from transmute or change play style like if you want to go aggressive on Tron get seeker earlier... Also bringing pestilence back to deck since the deck does not have a strong card draw you need to win the game based on damage if other things are failing. Seeker does a rule in having more life to attempt to kill opponent.

  • Bonder's Ornament Could be a key card in the deck since we get colored mana, of any type. Which could allow to use the 4º color. Because rats can be a bit demanding in therms of black amount of mana in the board. Allow for the tolarin winds play and soramaro

  • Doing more tests in to B/G colors, this is the results, to make improvements. Width the agression on the enviorment becoming stronger on which edition, we need to resort to Radiant Fountain to start 1º first turn to build some health.

  • Sakura-Tribe Elder is a bit slow thinking in play testing Golgari Signet, you get a free block but it slow down all your game. It could allow a diferent game style. Mana is fixes much more earlier and you have more amount available. But still sakura is strong vs some decks... Another thing it allow for much more less lands, since is colorless. While Sakure you still need lands because you may fail a land green for sakura. Also in this update added a couple new cards to maybe board, may be interesting to play test them. Horizon Seeker ;Flourishing Hunter Orchard Strider

  • In my version i get a tournament very heavy aggro enviorment , because of that i'm going more for radiant, it did not have many uses, in that tournament for Bojuka Bog. Rock is a more mid ranged deck, don't have many control. but if you want depend on your enviorment. In casual games since people play test alot it work very well but in tournament people tend to be a bit more aggro. It's up to you the 4º radiant.

  • Think Orchard Strider can replace Krosan Tusker, it add to mana fix much better and the cost to cast is less. And we get the health.

  • One sakura may be need but not the 4.

  • Not sure if Wickerbough Elder can replace Caustic Caterpillar but we can use it width the centipede which is an advantage.

  • If we can use ? Jarl of the Forsaken or Lurking Deadeye they are a bit better then Ambush Viper since we can use them width It of the Horrid Swarm tokens, troll regen or Crypt Rats ability and get to keep the creature which in ambush viper case is destroyed. Which is not bad because then we can use the creature to centipede.

  • Comments : think the deck is shifting more to tradicional mid range creature/reanimator then a druid+raven lock deck, width cards like bounder in the enviorment, locking is not that much efective.

  • Also for The main version; is more a pure mid range, which we start our game centered on dealing damage wdith Fierce Witchstalker and It of the Horrid Swarm. Hope you liking all the updates...

  • Scrounging Bandar could replace the equipment in a creature centered Vulshok Morningstar. If we don't have a bloquer in earlier game equipment will not do any good... Fertilid over sakura we already have the mana artifact for some initial speed. It will give a lot of stability in the mid game.

  • Missed the Bushmeat Poacher from last update, it's low cost ability and it can work in a mid range, we want to keep the pressure, also width : width rats and bounder, that's way that bounder could work or fertilid the deck have a few cards that can benifict from this creature.

  • Added 2 new decks, the standard version width the most stable cards and the simian version a more optionable version. Since some one on the comments though on play it maybe better go width the standard version instead of the more experimental version on main.

  • Fierce Witchstalker The deck now works as exactly as the Rock deck: We have the 4x Baloth (Fierce Witchstalker ) is a 4/4 creature that also gives health our main attacker; We have the 4x birds of paradise (golgari signet) to get green and black in double color deck is the best ramp, works as birds; We have the 2x living wish (shred memmory) to get all kind of options to deal width diferent scenarios : health, discard, wall protection, death touch, reanimation, creature sacrifice, mana; 4x Deranged Hermit / wall of blossoms (Rendclaw Trow) to work as a blocker holder for our game. Pernicius did (crypt rats) to clean the board. 1x Spirit Monger (ivy element) do deal with grow games like Tron or aristrocats that late game have large amount of resources. Broken fall to mimic the recurring nightmare ability to keep creatures on the board. Blastoderm as the original deck, use it to prevent heavy denial.

  • Culling the Weak combos well width the primal druid + "It", since we can sac a "It" tokken width out that big of a loss. Another think is Sarulf's Packmate also combos well width "It" since we draw and get a 4 cost spited creature which allow the "it" to come to the board easy.

  • Spore Crawler lowering a bit the mana curve to be a bit more competitive width the Spore Crawler and primal druid to slow a bit aggro.

  • Fierce Empath Think this combo of 3 cards is "compitable" as people call it : fierce empath + it of the horrid swarm + pulse of murasa. The empath get us the "it of the swarm" while also giving us a creature width 3 mana to discount on the 7 cost, making it a 4 turn play, and the pulse recycle what the centipede killed. Hard, any deck can kill us on turn 4º; width pulse on 5º we are more or less well. If they can we have the health lands to slow them a bit down to 5º turn. And the centiped that earlir can cause damage, it hit for 6, but not only, as we can attack width the fierce giving us a extra 1 damage. Which put them around on a 3 turn clock. Not that bad. But the versatility of empath is nice we can get a 6 cost health creature which can cause damage to a deck like burn or Affinity which are based on opponents low on health.

  • Dimir House Guard or Shred Memory dimir seems a bit better because it work width pulse we can on 3º turn get our best card and pulse, the creature back while width shred you can't do that. Think this version is stable and can compite width the best decks, even Tron not seeing having dificulty to beat Tron since we have access to so many resources. While the control versions is much more limited, if they can get one or two crucial cards out we are in bad trouble. Plan also to update the other versions width the stuff from previous updates...

  • Jungle Hollow think is no longer a usable card when you have Witherbloom Campus

  • Think Augur of skulls could replace raven, since it is a creature, it could be a bit stronger. The regen allow us to hold large creatures like atog, mirs, gormag, etc... and the card advantage could allow us use it width grim harvest. Since it cost 2 can work width shred, which raven can't.

  • Broken Fall could mimic recurring nitmare a bit better then pulse. Because bastotherm will not last long, this way our 3º turn could be "Fall" and 4º turn a more versatily creature, protected by it. The creature could be crocodile width trample and life link.

  • Unrully mob, phyrexian broodlings. is a bit slow, simian brawler end up being more effective

  • Arcane Denial This is really necessary because most of the decks are lock, hand discard is not that effective : atog + flig + artifacts just need to draw flig if atog is on the table, only counter will be effective. And the combo raven crime + arcane draw 3 cards very nice.

  • The Erratic Visionary combo well width druid and is a strong blocker. And we can get it width shred + sakura, also combo width land return lands, and no used cards.

  • Vulshok Morningstar Since you can get it width shered + sakura, is extremly important to combo rats 3/3, or druid 4/3, rats width equipment can lock game and druid can do extremly effectivness trades in is a bit better then simian.

  • Erratic Visionary or tolarian winds. Winds could be a bit stronger, the creature is a bit slow.

  • Think wild mongrel can replace simian since we can get it width shred, may be a bit stronger Simian Brawler , also river boa may be a nice card vs some decks.

  • The tests made the Descendant of Soramaro is stronger then Shred Memory is permanent and a creature width a very nice status, combos width sakura and druid.

  • Been considering Seeker of the Way because it give a health lock and it finishes most decks, like : burn, faries, afinity also it hit hard, stompy may also affect width that late game lock. And since is a creature you can have a lock damage. Pretty hard to bet the seeker + raven in late game. You can always hit hard and gain high amount of health. Another strong aspect is the read the bones which works very well width seeker, since is a low cost creature you can combo read + seeker.

  • Adjusting sideboard to seeker, Last Rites is a fundamental card to beat combo decks, it was not in the deck because of to much use of cards width mongreal or simian brawlser since seeker does not consume extra cards can be used, and is very nice to beat decks like Tron.

  • Think Vulshok Morningstar is a bit stronger then grim harvest you can make the seeker hit easily for 8 damage. Grim is slow and you can't update your game in many situations. Width mortuary mire and pulse grim is a bit a 3º option. And the deck attempt to be a mid range. A deck that can win to aggro easy. Adding also a shred to have more odds on equipment and seeker. Also remove ring and move it to maybe. (the artifact function is debated in other post)

  • Qasali Pridemage Think we need the anti artifact and enchantment main board since this creature also give exalted it may also work width druid or seeker. And we can get it it shred.

Arboreal Grazer could be the solution for the deck, since we may need to use more "foul orchards", for larger rats and a faster druid in the begging of the game. or maybe saruli caretaker, because arbor only works if you lready have the lands in hand.

Penumbra SpiderThis combo that people come up, (it was not my play test, seems pretty stable) :"Penumbra spider" + Thorn of the black rose, the spider protects well thorn crown. Could be a solution, since then thorn is strong vs Tron which is one of the problems of the deck.

Blind Zealot play tested this card it have is uses, but it din't stay. Affinity is a bit strong and since i does not work on artifacts...

Memory Leak over raven crime, because raven only affect a few decks not all. For example is not that great versus high draw decks combos like Tron. Which is the most problematic decks. The aggro we have many solutions don't need Raven. But we may need to use both for other kind of strategys

Mortuary Mire width the creature that come back mortuary mire become less power. We lose 1 turn, for decks like boogles it can mean game. And foul orchad fix the mana to well to have the mire. If we need extra creatures we have grim harvest in sidebord which is more powerfull then mire.

Voracious Typhon actually simian brawler is much better, because if you don't need raven, you can still use pulse width brawler. Burn kill you on 5º if you don't find a raven for pulse, you can use brawler which make the deck very stable. Vs stompy you can allways discard 2 lands to survive a savage swipe. and thyphon die can't. Thyphon in this aggro enviorment is weak because is vulnerable to savage swipe. Simian is more versatile which is better in aggro environment.

Lurking Informant Seems nice to lock decks like Tron.

  • Basilica Screecher Exort could work witdh raven crime. They lose cards and for which raven also take damage and we win life.

Decks

Concepts also tried:

Games

Playing vs mono black

Playing vs U/B control (comments in Portugue)

  • Reverting to double color and continue development at the 5º color seeker : 5 color added the troll which is not a great solution but it makes the deck very stable in the card advantage and wining condition, like we can stay there attting all turns. Preventing to use grim because we will have more board permanence. Decks like faries have no solution main board for the troll.

  • Read the Bones Now we may have enough health to use "read" over adventure awaits, which could add a bit to card advantage.

  • Moment's have a delay effect was read in "match width rock" we don't have a living death effect, but Basilica Screecher have a nice finishing potential just need to delay game to hit width screecher a couple more times. Since it have flash back it also can use a couple times with screecher.

  • In the end is much better to race them as "Rock" does width llanowar elfs or birds of paradise. The logic is simple if don't have 1 extra mana we can't hit rats for wright the amount to clear the board and we go behind. In this case we have Sakura which is not that bad, batter then elf and a bit weaker then bird.

  • Boot Nipper adds a bit to the deck, since it have problems width ramp creatures like affinity, slivers and aristrocats. So anti creature that come back width pulse make us less vulnerable. Is strong because of decks that are going to race like weenys, we have the life link option. It adds at least to stability and also to mana curve since is a 2 cost creature.

  • Agent of Shauku is kind of the fling of the deck, we have the potential to deal much more damage.

Videos

PPL playing the control version. play it at some time, but abandon it because is vulnerable to capsize, Tron can lock you at 5º tun in 5 or 6 lands and you can't do that much in the the game. May version at the time use life goes on instead of weather storm. But it was more or less the same version : tragic slip, evincar justice, pulse of murasa, rats, 2 mortuary mire, doom blade, chainer, life goes on etc...

A even more aggro version, uses satir to able to cast gurmag, mortuary and pulse to recicle stuff. A version that never develop/play.

This version witdh out satir does not seem that much strong since pulse can be easy stay in hand.

Arboreal Grazer, may be a card usefull could replace wall of tanglecord, in the game versus slivers we can see is a bit to slow, just rats or druid. This could allow us to use more "fould orchards", which allow a larger rats in the beging of the game.

Card information

Sideboard Weather the Storm for Syphon Life, the deck have problems in the wining condition, increase cards that can help win the game is better. But is not that strong vs burn whcih as there for that.

Main board an Sideboard Nausea for Wall of Tanglecord. If you count how many decks nausea affect is stronger then wall : Delver, faries, elfes, river boa, skirge, ledge walker, quirion ranger, boogles creature, infect creatures, black weeny, heroic, tokens, soul sister creatures, some goblins not all since they are 2/2 ... But wall is effective against boros, goblins and stompy. 2 nause reach mull drifter which is a lot of the environment. Thing nausea is tier 1 card for control but people then not to adopt it.

Meta :

Torture Existence:

Use the elder to destroy tortured existence, blasto is a good card because they can come width a better lock, is not bad to go for some damage. And never happen to remove the combo cards

  • Blastoderm
  • Wickerbough Elder
  • Never Happened

Affinity:

Ambush Viper is a card specific to deal with this heavy creature type deck, in combination with pulse of murasa, can be very strong.

  • Ambush Viper
  • Wickerbough Elder

Aristocrats:

Ambush Viper The same was affinity you need to recicle Ambush Viper to kill more creatures. The mecanic is similar low anti creature, hit card and combo to kill. If they have no solution to viper/recicle can't do much.

  • Ambush Viper
  • Evincar Justice

Burn:

Jaddi Offshoot or Life Goes On depende a bit on what they are using in this meta for exmple: Ghitu Lavarunner is more anti to use the jaddi because it blocks and it get's life.

  • Wickerbough Elder
  • Life Goes On
  • Peace Strider

Tron:

Tron can be a bit of anti deck, since he's combos are stronger, capsize, thunder, or wall with flicker but with Never Happened if we can remove 1 or 2 pieces of the combo from he's hand that's game. It take to many turns to recover a bojuka bog + nothing happen.

Martyr of Bones is used to also lock, their turn since bojuka can only be used on our turn. But at this stage is not tested.

or card:1x Carrion Beetles (USG) To get the flicker once he use it, think is a bit stronger then the artifacts because we can get all the cards in a couple of turns.

  • Never Happened

U/B Delver

Predatory Nightstalker Can help dimish the advantage of gurmag. Blind Zealot is not that much effective since their anti creature can handle it, it will trade from Sideboard 1:1 and he come with Stormbound Geist for a 2:1 trade. The problem that this deck is anti, is gurmag is a zombie and a black creature so our anti creature does not work that well.

  • Never Happened
  • Chainer's Edict

U/R Faries

Is a bit hard to counter. Grim harvest or Evincar's Justice have dimished their advantage.

  • Evincar justice
  • Blastoderm

Blitz :

Blitz is a deck, that's is not that much played at tournament level and to win you need the right hand of anti creature and draw more anti creature. A good anti is usely "blind zelot", since their creatures do not have haste you cast it in your turn.

  • chainer
  • spore frog
  • Tangle
  • Life goes on

Since Blind Zealot does not affect many decks, we probably have to use Evincar Justice, because is used vs goblins and Blind Zelot vs Goblins will not do much.

Elfs :

Blind zealot is also good vs elfs to kill the large creatures, but depend since the deck already is strong vs creatures more Sideboard cards vs creatures probably not needed.

  • evincar

Jace :

Battlefield Scrounger, does not need to say much they will attempt to win by deck, and scrounger prevent it. It can be used in more decks, if things come to card advantage.

The deck move to the lock version which is already strong vs control deck Battlefield Scrounger, Sideboard needed this space for other cards since main deck already have many things.

  • never happen
  • evincar
  • wickerbought elder

Boros :

Blastoderm can steal the crow. Is the main Sideboard card vs Boros.

  • Blastoderm

mono black control

Symbiotic Elf is the anti card for their deck, don't know if the sideboard have space for it.

  • wickerbought elder
  • Chainer

Goblins

We could go for frog, but they can bolt it or fireblast and hit for "9 damage". Tangle is the best card VS aggro decks, even if they flaring pain the tangle the creatures still be tapped for next turn. Give a bit of time to have more mana to cast rats and deal 2 damage to kill the small creatures.

Giant Scorpion or jaddi could also be used. But they have the same problem was frog anti creature.

  • tangle
  • spore frog

mono black Aggro or suicidal

Tangle is the same was goblins in here we could go for Spore Frog and have a bit more of control/lock of the game. Since their anti creature is not that much value was burn to goblins due Burn can end the match. But will not be able to have tangle vs goblins.

giant scorpiom, jaddi

  • tangle
  • spore frog

Boogles

protected creatures with enchantments. Remove enchantments at least for the more dangerous. Deadhthouch for the hexproof.

  • Chainer,
  • Wickerbough Elder,
  • Ambush Viper

Land Destruction/Ramp/Acid :

The acid is the most versatible deck, since it can have several options, it can be a bit hard to counter. Land destruction depends a bit on how much land destruction the game start with. The deck have many land but still can be locked.

Groundskeeper if the sideboard have we can use groundskeeper but depends on the meta, in this meta think yes

  • Ambush Viper

Pauper League online

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https://www.facebook.com/groups/260003737857343/?source=unknown

Contacts

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https://www.facebook.com/magicthegatheringlagos/notifications/

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Date added 6 years
Last updated 1 year
Legality

This deck is Pauper legal.

Cards 61
Avg. CMC 2.27
Folders Interesting Builds, Pauper: ideas, Awesome Decks (Pauper), Interesting Decks, Decks, Golgari
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