Maybeboard


I'm making my first commander deck, and decided to go with Zur the Enchanter. I leaned into a control gameplan with a bit of taxing and pillowfort. The primary win condition is commander damage, with plenty of removal, counterspells, and draw denial to help get there.

This is my first time building a commander deck, and I'm completely new to the format. The deck is built mostly from cards I already own, with the maybeboard being potential upgrades and pivots into pure voltron or stax. If anyone has any suggestions on how to improve the deck, please comment! Any help is much appreciated.

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Casual

90% Competitive

Date added 3 years
Last updated 9 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

52 - 0 Rares

21 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.46
Tokens Bird 2/2 U, Elephant 3/3 G
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