Maybeboard


Hello all, this is a deck I built a couple days and it's one of my first submissions because I really have enjoyed the play pattern of the deck. While this is for a power level six or seven game, I do think this commander has a home in cEDH. This is my take on Nymris and what I like about it.

Pros: This is a hardcore control deck, based on managing peoples' spells and boards in order to get time to actually win the game. The main way we win is by just producing too much card advantage and eventually stalling out the other decks from their plans. The fact that there is no instant win condition in this deck is a deliberate choice, as this deck would play very well in cEDH as a consultation/Tainted Pact strategy with a slight reanimation sub theme (Read: Necromancy is REALLY GOOD IN THIS DECK) I am currently playing zero of the cards that version of the deck would play as a win condition. This version of the deck is eschewing any sort of hardcore combo plays and supposes that you are looking for a control version of Nymris.

The cards in the Maybeboard are mostly part of what I would expect a cEDH build of this deck to look like.

The cards in the Acquireboard are two things, the instants on the board are simply for filling out the deck as potental solid cards, and the several faeries are for a flash faerie Tribal theme.

I added on some cards if I wanted to go more to Flash Faerie Tribal, which I think would help develop the board plan and probably make things like having an attacking victory just more possible. I would probably take out the Baral, Dream Eater, Lochmere Serpent, Torrential Gearhulk, Consume the Meek, and a couple of the more costly 'fun' cards to go more towards that tribe if that is what I would want to do.

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92% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

35 - 0 Rares

22 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.10
Tokens Ape 3/3 G, Bird 2/2 U, Copy Clone, Frog Lizard 3/3 G, Manifest 2/2 C, Thrull 0/1 B, Treasure, Zombie Army 0/0 B
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