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Choo-choo! Here come the kitties! Keep reading if you want a quick run down of playing with this cat-tastic deck!

So, what are we trying to do here? In broad strokes, buff some kitties and turn them sideways. Our deck is going to generally win through combat damage and should be pretty simple to pilot.

Our big "draw a bunch of cards at one time" spells are based on a creatures power/toughness so you will usually want to use them so that they take into account the +3/+3 from our commander when looking at the creatures power.

Heroic Intervention, Dawn's Truce, Clever Concealment, and Teferi's Protection protect all your permanents (not just creatures) and Galadriel's Dismissal, while only effecting creatures, can be used offensively to clear your way for an attack. Use them to protect yourself or go for the win as needed.

Don't forget your utility lands! Hall of Heliod's Generosity, Homeward Path, Shifting Woodland, Strip Mine, and Gavony Township can all be useful in the right situations.

Our only non-basic land/forest tutor in the deck is Urza's Cave which is almost always going to be Three Tree City or Nykthos, Shrine to Nyx unless we need one of our other utility lands for some reason.

Lastly, don't forget you have access to your companion! It costs 3 generic mana to put them in your hand from the "companion zone" and then you can cast them for their casting cost as you normally would from your hand. Remember, if your companion dies it goes to the graveyard. It does not go back to the "companion zone" it started in.

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90% Casual

Competitive