Based on summoning angels from enhancements and benefiting from heals off enchantments/lands/sorceries/artifacts/you name it, to summon more angels. Revolves around summoning many flying creatures to do combat damage to opposing player relying on cards such as Blinding Angel or Basandra, Battle Seraph to evade combat drawbacks. Multiple heals=multiple +1/1 counters from Archangel of Thune.

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Date added 9 years
Last updated 4 years
Legality

This deck is Casual legal.

Rarity (main - side)

13 - 0 Mythic Rares

25 - 0 Rares

18 - 0 Uncommons

17 - 0 Commons

Cards 86
Avg. CMC 3.05
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Spirit 1/1 W
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