Trying to make a kenrith deck

interactions:

Kenrith, the Returned King + Dismiss into Dream or Cowardice ==> using +1/+1 to kill, rob or bounce

Enchanted Evening + Sphere of Safety + Fountain Watch ==> for defense

Kenrith, the Returned King + Peregrine Drake + Altar of Dementia ==> mill all your opponents

Kenrith, the Returned King + Peregrine Drake + Altar of Dementia + Zirda, the Dawnwaker or Biomancer's Familiar ==> mill and infinite mana

Faeburrow Elder + Pemmin's Aura or Freed from the Real ==> infinite mana black, green, red and white

Incubation Druid + Pemmin's Aura or Freed from the Real ==> infinite mana for any color+ Kenrith, the Returned King infinite draw or make your opponents lose by draw all cards of their decks

maybecards

Progenitor Mimic + Timestream Navigator ==> extra turns Bouncing Progenitor Mimic and copping it's own copy will add another instance "at beginning of your upkeep..." making 2 copys in the upkeep, so I add Familiar's Ruse to bounce it back to hand, but also work bring it back from the graveyard

Kenrith, the Returned King + Peregrine Drake + Altar of Dementia + Zulaport Cutthroat ==> mill and damage

Enchanted Evening + Calming Verse ==> destroy all your opponents permanents

Suggestions

Updates Add

Comments

86% Casual

Competitive

Date added 5 months
Last updated 10 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

40 - 0 Rares

29 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Copy Clone, Treasure, 1/1 Spirit, 3/3 Elephant
Votes
Ignored suggestions
Shared with
Views