Win-cons:

1. Big Toothy Commander Damage // Deck-out:

Many cards in the deck focus on drawing cards, if both Pir and Toothy are out, it takes roughly 10 draws to get toothy to lethal commander damage. This is likely to be a target for other players, so cards like Laboratory Maniac or Jace, Wielder of Mysteries should be used in the event that Toothy is removed and we can draw 20+ cards, winning us the game if we deck out. Wizard Class can be used with Pir and Mindless Automaton to create a deck-out combo.

2. Simic Ascendancy:

With Pir on the board, it only takes 10 counters to win the game here; With Pir, and Hardened Scales it takes 5; with Pir, Hardened Scales and Doubling Season, it takes almoat nothing which can easily be achieved with the cards here. With cards like Rise and Shine, 4 artifacts are needed to win the game this way. Simic Ascendancy + Body of Research wins the game on the spot if played before the deck-out strategy.

3. Walking Ballista Infinite Damage:

If we cast Walking Ballista for 3+3 while Pir and Rite of Passage are on the board, Walking Ballista can remove a +1/+1 to do 1 damage to itself, which triggers Rite of passage and Pir to put two +1/+1 counters on it. Repeat infinitely for infinite damage.

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95% Casual

Competitive

Date added 2 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

37 - 0 Rares

23 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Bird 2/2 U, Fractal 0/0 GU, Squid 1/1 U
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