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Enchantment themed deck!

I've been working on this deck for a while now. It's an enchantment tribal deck with a strong focus on token spawning allowing us to swarm the battlefield and overwhelm our opponents. The deck synergizes quiet well and it doesn't take very long to build wide and/or powerful boards.

Here are some fun combos! Using Sanctum Weaver + Destiny Spinner allows us to generate threatening Elementals without having to use any or much of our land. This isn't usually an issue either way since cards like Mirari's Wake and Nyxbloom Ancient ramp up the deck nicely. It's always nice to use land for casting enchantments.

Adrix and Nev, Twincasters, Anointed Procession, and Parallel Lives all duplicate my token generation. Having all 3 on board turns 1 token summon into 8! I would play Doubling Season but right now it's just slightly out of my budget. It will eventually make its way into the list though.

Speaking of creating tokens, this deck plays a lot of low CMC enchantment cards and things like Archon of Sun's Grace, Ajani's Chosen, and Sigil of the Empty Throne all make sure that I'm creating tokens each time I cast an enchantment. With Weaver of Harmony and Thassa, Deep-Dwelling on board with any enchantment creature like Eidolon of Blossoms or Sanctum Weaver lets you blink the two creatures while procing our token generators each endstep.

Faithbound Judge   is mostly in this deck to be used for it's reverse side Sinner's Judgement. Not the most fun card but great for applying pressure and putting an end to long games. Legion Loyalty also allows us to swing for game but against every opponent at the table since myriad is a dumb ability that I love.

The deck also plays a fair amount of removal, counters and recovery just to make sure we have answers to problems and have access to win conditions that may end up in the graveyard. Resurgent Belief is SO GOOD late game. Sure we have to wait 2 turns for it to resolve but once it does its unlikely the opponents will have enough resources to stop us.

Now for the main event, Tuvasa the Sunlit is incredible. It lets us draw and becomes stronger with each enchantment we have on board. Sterling Grove and Privileged Position keep our enchantments safe from targeted destruction securing us an easy win with Commander Damage by mid game. Hydra's Growth and Winged Temple of Orazca with the classic Rogue's Passage are other ways we can absolutely ruin our opponents day in quick fashion.

By no means is this deck perfect. I do plan on making edits but I am very satisfied with this build. Please feel free to leave any suggestions or comments below. I'm always looking for new cards and combos. :)

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99% Casual

Competitive

Revision 21 See all

(1 year ago)

+1 Approach of the Second Sun main
-1 Faithbound Judge  Flip main
Date added 2 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

45 - 0 Rares

17 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Angel 4/4 W, Cat 2/2 W, Copy Clone, Enchantment Cleric 2/1 W, Pegasus 2/2 W, Spirit 4/4 W, Spirit Cleric */* W
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