Not a typical Maze'd End deck, geared more towards a creature cheat and kill than anything but has the potential to end the game thru Maze. Built this deck with what I had laying around at the time and after I pulled my locus of rage deck apart and as such is based around many land drops per turn and some shenanigans with untapping lands via amulet of vigor. Most of our ramp spells have the ability to fetch "a land card" we will almost always grab a guild gate with these spells. The fetch lands help grab shocks to fix Mana until we can activate golos or until we find dryad or prismatic omen. The rest is removal that we are able to cast off the activation of golos.

I probably could put a few counters in here but with golos exile, ripping a counter off the top is a case of the feel bads and we really only want to protect golos and a few big creatures that we cheat out. An interesting thing with golos is we get to 'cast' them, not play them. Hence of all the creatures I picked, most have a cast effect or when they land have a very strong impact on the game state. This deck was geared towards a little more casual side of cEDH and is in no way perfect. I am still balancing out what I want to have in this deck yet.

This is in no way a final build and im consistently updating as I gather more data when I play.

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97% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

44 - 0 Rares

11 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 4.97
Tokens Elemental 5/5 RG, Plant 0/1 G, Zombie 2/2 B
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