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Kaho, Minamo Historian

Commander / EDH Mono-Blue

Torkon


Maybeboard

Planeswalker (2)

Enchantment (1)

Creature (1)

Instant (1)

Artifact (1)

Sorcery (1)


This is an interesting control/combo deck with many lines of play. It aims to have versatile answers to all situations while avoiding table hate. It doesn't typically lock opponents down until it's winning the game and often players will enjoy having you around to keep the game 'honest'.

The deck primarily aims to win through Sphinx-Bone Wand or planeswalkers + proliferate. The deck also includes other powerful cards like Metallurgic Summonings, Guile, and Reins of Power which are capable of taking over a game.

The deck includes plenty of ramp to fuel the shenanigans and Kaho's ability. It also has just about every worthwhile spell to copy an artifact I know of. It's possible to get 3 or even 4 Sphinx-Bone Wands out at once!

Playing the deck is mostly about threat assessment and understanding your lines of play that lead to victory. Counterspells can't be used too frequently because you need plenty of mana to develop your board. Counters should be reserved for protecting Kaho and your important board pieces. I often only counter other players if their action threatens to disrupt the game majorly or end it.

It's a really fun deck that feels cohesive and effective without oppressing opponents too much, at least until it's ready to win.

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Revision 24 See all

(3 weeks ago)

-1 Meteor Golem main
+1 The Enigma Jewel  Flip main
Date added 8 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

35 - 0 Rares

23 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Ape 3/3 G, Bird 2/2 U, Clue, Construct */* C, Copy Clone, Emblem Tamiyo, the Moon Sage, Golem 3/3 C, Manifest 2/2 C, Morph 2/2 C, Ox 2/4 W, Replicated Ring, Spirit 2/2 C
Folders Commander Decks, Currently Playing
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