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Selvala, Heart of the Wilds EDH/Green Devotion: has potential for infinite combos but mostly just midrange ramp. Selvala is best option for explosive plays with large mana, but Omnath, Locus of Mana, Kamahl, Fist of Krosa can serve as alternate commanders for a change of pace.

Gameplan: Ramp, lay Selvala, get a medium or larger creature out and build from there until you're in a position to finish. Plays a solid mid-range game, keeping a board presence throughout.

Most of the creatures are things below the curve that can grow much larger with various synergies, Bane of Progress, Realm Seekers will come out larger than their 6 cmc cost the majority of the time. This makes the deck much more flexible than relying on big beaters like Eldrazi or things like Worldspine Wurm, though you could certainly go that route if need be. The problem is if you lose your creature ramp and have only big things in hand, you're often stuck.

Best to play medium creatures ahead of everyone else to maximize Selvala's draw effect and keep others from getting it. This deck also loves things that can increase power on others, through counters and pump effects, Verdurous Gearhulk, Kamahl, Fist of Krosa, Rhonas the Indomitable.

Combo/interaction notes: This is not a cutthroat or efficient plan, just notes for things I have seen happen in the deck.

*1x untapped Forest+Temur Sabertooth+Elvish Visionary+Earrhcraft+Concordant Crossroads+Mana Reflection=Tap Visonary for 2, bounce it to hand, replay it with the forest, (taps for 2), repeat for infinite card draw, twice as fast if Soul of the Harvest is out!

*Selvala, Heart of the Wilds+Staff of Domination/Umbral Mantle for infinite mana

*Selvala, Heart of the Wilds+Temur Sabertooth+7 power creature+Haste for infinite mana

*While most wins come from overrun damage via Craterhoof Behemoth etc, a very effective win condition is Throne of the God-Pharaoh, swing with creatures, hit each opponent at end step. If attacking isn't feasible, Harmony of Nature, or Earthcraft makes sure your guys tap plus you get a benefit. Chord of Calling works as well if more tutors are what you want.

Many of the creatures are solid beaters with trample or can easily gain trample. The deck can make tokens with enough mana or Earthcraft combo to go wide or help with Craterhoof damage, and with more creatures out and tapped, Throne hits everyone even harder.

Unyaro Bees with enough mana can wipe someone out by itself

Hurricane and Squall Line can act as a green fireball with enough mana, (as long as you have more life than everyone.

Suggestions

Updates Add

Would love thoughts on the value of Helix Pinnacle here? I have kept it as a backup plan but have never used it and when I have had opportunity I find better uses for the mana. It is useful in the event that Selvala goes infinite with Umbral Mantle/Staff of Domination but thats about it.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 4 Rares

14 - 1 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.73
Tokens Beast 3/3 G, Elephant 3-3 G, Insect 1/1 G w/ Flying, Deathtouch, Phyrexian Beast 4/4 G, Wolf 2/2 G
Folders Main Decks, Selvala EDH
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