Horde Magic is a casual, multiplayer variant of Magic, involving all players working cooperatively to defeat an automated deck.

Horde Magic is divided up into two factions: The Horde (the deck that runs automatically) and The Survivors (the players).

Win conditions

-The Horde wins if The Survivors' group life total is reduced to zero or below.
-The Survivors win if The Horde has no cards in its library, no cards in its hand, and no creatures on the battlefield.

Rules for The Horde

-The Horde has no player, it pilots itself.
-Any choice The Horde must make should be made as randomly as possible.
-The Horde has an infinite amount of mana at all times.
-The Horde's turn starts by revealing cards from the top of its library until a non-token card is revealed. All revealed tokens are then cast. The revealed non-token is cast. Then, if applicable, The Horde casts any cards that can be cast from its graveyard as well as any cards it has in its hand.
-All creatures controlled by The Horde have Haste and "This creature must attack each turn if able."
-The Horde has no life total. Damage dealt to The Horde causes that many cards from the top of The Horde's library to be put into its graveyard.

Rules for The Survivors

-The Survivors have three turns to set their defenses before The Horde gets its first turn. Then turns alternate like normal.
-Like in Two-Headed Giant, The Survivors are a team and all take their turn simultaneously. The Survivors attack and block as a team.
-Each Survivor contributes 20 life to the group life total.

How my horde deck works:

You can't add tokens to deck lists so here are my token replacements:

-Any card with externalize or embalm is its token equivalent

-Zombie Infestation = 2/2 zombie

-Zombie Goliath = 5/5 zombie giant

-Liliana, the Last Hope = Just the emblem from her ultimate

Josu Vess, Lich Knight gets kicked automatically

Planeswalkers activate a random ability each turn before combat

All information about the format and rules taken from: https://mtg.gamepedia.com/Horde_Magic

https://www.quietspeculation.com/2011/09/horde-magic-a-new-way-to-play-magic-and-survive-zombie-invasions/

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Revision 1 See all

(4 years ago)

+2 Adorned Pouncer main
-3 Angel of Sanctions main
-1 Army of the Damned main
+4 Aven Eternal main
+2 Binding Mummy main
+1 Cemetery Reaper main
+4 Curse of Disturbance main
+4 Curse of Shallow Graves main
+4 Diregraf Captain main
+2 Dreamstealer main
+2 Dregscape Zombie main
+1 Eternal Skylord main
-4 Festering Goblin main
+4 Forlorn Pseudamma main
+2 Gleaming Overseer main
+4 Grim Initiate main
+4 Herald of the Dreadhorde main
+2 Honored Hydra main
+3 Josu Vess, Lich Knight main
+1 Liliana, the Last Hope main
and 26 other change(s)
Date added 4 years
Last updated 4 years
Legality

This deck is Custom legal.

Rarity (main - side)

3 - 0 Mythic Rares

18 - 0 Rares

49 - 0 Uncommons

30 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Adorned Pouncer 4/4 B, Aven Initiate 3/2 W, Aven Wind Guide 2/3 W, Dreamstealer 4/4 B, Emblem Liliana, the Last Hope, Enchantment Zombie 1/1 B, Glyph Keeper 5/3 W, Honored Hydra 6/6 W, Zombie 2/2 B, Zombie Army 0/0 B, Zombie Knight 2/2 B
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