Commander / EDH
SCORE: 7 | 8 COMMENTS | 2016 VIEWS | IN 3 FOLDERS
Daretti 2.0... Oh boy. —March 16, 2017
I don't even know where to begin. It's been such a long time since I've updated this deck on TappedOut that it's kind of funny looking back at the cards I used to have in here! I used to think Nullstone Gargoyle didn't counter your own spells when I put it into the deck. Needless to say I wasn't too happy when I found out the real text mid-match.
Anyways, since I can't keep track of all of the new cards I've added into the deck since the last update, I'll just touch on some key new cards and why I've included them.
Mana Vault, Mana Crypt, and Thran Dynamo. I've actually added a significant amount more mana rocks into this deck. I want to say that there were only approximately 4 or so mana rocks in this deck last time I updated it. Now I have about 10 in the deck and the deck feels so much better because of it. Part of the reason was wanting to get Daretti out early, but the other reason has to do with the next card.
Paradox Engine Oh boy. Honestly what can I say about this card that hasn't already been said? Hate it or love it, it works stunningly in this deck. As long as it remains legal, Paradox Engine has a home in Daretti.
Sensei's Divining Top Another card that doesn't really need an introduction. Card belongs in practically every EDH deck and helps your gameplay run smoother. Not to mention that it protects itself. Not to mention it's an artifact. Not to mention it's ONE mana to play. Such a good card, even without shuffle effects.
Planar Bridge Another tutor aside from Kuldotha Forgemaster that drops things onto the battlefield? Yes please. Mana cost is a bit high, but with the amount of mana rocks we're running getting to activate this shouldn't be an issue at all. Also do I need to mention this card + mana rocks + Paradox Engine? No? Okay then.
There's a few more additions here and there, but those are pretty much the main ones. There are a lot fewer red cards in the deck as well as a lot fewer creatures. As a result, more things you pitch into the yard will be able to be recurred; but winning via combat damage is now near impossible to do except with Hellkite Igniter. Looking to pick up a Staff of Domination for the deck because it's light on win conditions aside from your opponents scooping; but I like the direction the deck is heading right now.
Daretti is awesome fun!
Some cards to consider if you're willing to spend the mana; Staff of Domination and Metalworker is a combo that can easily win you the game (plus the staff is amazing in general)... and Rings of Brighthearth and Basalt Monolith is an easy-to-assemble infinite colorless mana combo.
When Origins comes out, keep an eye out for Chandra's Ignition. Target a Blightsteel with that and it's GG!
July 4, 2015 2:28 p.m.
Hey ComradeJim270! Thanks so much for the suggestions! I really appreciate it =)
Honestly I agree with everything you just said. I don't have the money at the moment but Metalworker, Rings of Brighthearth, Blightsteel Colossus, and Mind's Eye are the cards I feel like this deck needs the most!
I never looked too much into Staff of Domination but I can see how that card leads into absolutely ridiculous combos; I'll have to look into it more! In addition, I've never heard of the + combo before; so awesome.
July 4, 2015 6:56 p.m.
I totally get that! It's taken me a while to get the cards Daretti really wants, I still don't have a Blightsteel. I just pick them up one at a time. And the staff is definitely a thing, it was banned in this format for a time for its sheer combo potential.
Oh, another fun thing about the Rings; they can copy planeswalker abilities!