I built this deck to prove a point. Currently, in the wider EDH community, it is trendy to say that mass land destruction "really isn't that bad," with people comparing it to Vandalblast/Bane of Progress effects and acting like people who get salty over it are being irrational. My playgroup, who are fans of a lot of the sources pushing this narrative, has started to think this way as well. This deck is here to change their minds. This deck is all about breaking the symmetry of cards like Armageddon and Jokulhaups, because anyone who plays those cards "fairly" is either a chump or just loves 3+ hour games. Use Heroic Intervention, Boros Charm, or Teferi's Protection to cheaply protect your stuff before nuking everyone else's lands, or float some mana and use a Splendid Reclamation (or similar effects like The Mending of Dominaria/Titania meld) to get them all right back. Cosmic Intervention works as a bit of a mix of the two; foretell it until you're ready, play it before or in response to your Armageddon, and bring everything back right away. Finally, Avacyn just sorta sits out and lets you boardwipe and Armageddon to your heart's content without worry for your lands. The ideal setup looks something like a Wrenn and Six emblem flashing back an Armageddon every turn and Avacyn (Isochron Sceptre + Heroic Intervention/Boros Charm works here as well). Beyond this, the deck ramps a lot (duh, it's in green) and has a lot of ways to take advantage of having lands in the graveyard if you don't get to your protection. Both Titanias, four different Crucible of Worlds type effects, and two Wrenn planeswalkers do the trick. Lots and lots of sweepers keep you safe from an angry table looking to take out the guy who just destroyed their lands, as well as taking care of pesky non creature permanents like mana rocks, and to close things out, you have an Approach of the Second Sun. That's it!

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99% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

52 - 0 Rares

10 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.98
Tokens Angel Warrior 4/4 W, Bear 2/2 G, Construct 0/0 C, Elemental 5/3 G, Emblem Nissa, Vital Force, Emblem Wrenn and Six, Inkling 2/1 WB, Ogre 3/3 R, Zombie 2/2 B
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