Description

The guiding principle is to keep it as chaotic as possible where you don't quite know for sure what is going to happen after you cast your spell. Each color presents their own form of chaos.

White-Balance and mass removal in an attempt to quell the chaos that may end up being worse for you.

Blue- Knowledge sharing, we all draw or have access to abilities. Also there are a fair amount of blind effects.

Black- Lots of effects that could hurt you more than the opponent, but this is supported by decent removal.

Red- Pretty simple here, red is chaotic by nature.

Green- All the ramp is offered to both players as well as creatures and effects that are ever changing.

I am strongly avoiding/ limiting; powerful or consistent draw card that is not shared, cards that immediately end or put a clock on the game (Havoc Festival), overpowering early pressure, direct damage higher than 3, and effects that mix up the control of many permanents since this is a cube and the sleeves are the same.

This cube is meant to be drafted to make a 60 card deck for 8 people.

Colorless (121)


Blue (80)


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Cards 540
Date added 10 years
Last updated 9 years