Wormhole Serpent

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Wormhole Serpent

Creature — Serpent

: Target creature can't be blocked this turn.

seshiro_of_the_orochi on Hello Beastie

1 year ago

So to answer your question from the Advertise thread, the deck itself doesn't seem to be the problem. Your amount of ramp and interaction looks fine, and it's kind of hard to not play enough value cards in blue.

As seamonsters tend to be massive, maybe you really are getting ganged up on. To prevent this, Propaganda and Dissipation Field might be useful.

Krothuss itself is pretty small. Maybe include some ways to make it unblockable or protected. Whispersilk Cloak seems useful here, and Key to the City is especially cool here, as it helps you set up the transformation on curve and then helps Krothus get through.

Tidespout Tyrant would be a great addition in the fatty department. It's similar to hullbreaker horror, although it's not a seamonster. You could also try Cyclone Summoner as an additional boardwipe. Keiga, the Tide Star and Kokusho, the Evening Star are always great copy targets. And Wormhole Serpent does multiple things the deck wants.

multimedia on

2 years ago

Hey, Professor's version is interesting, but in my opinion rushed and doesn't have many cards that can setup Runo to transform which is odd since in his deck tech that's number one goal... Sakashima of a Thousand Faces is an excellent upgrade. Sakashima as well as Spark Double are not even mentioned in his deck tech and they're some of the more unique and fun effects to play with Krothuss.

There's only 6 cards to setup Runo which means consistently unless you draw Top, Remora or Study early game for draw, every game, it will be difficult to transform Runo. Using Entomb effects to help to setup Runo just to get a sea monster into your graveyard doesn't seem very good. There needs to be other uses for Entomb effects; Buried Alive at least gets you more than one creature such as Wonder. There's no reanimation here thus Entomb effects after Krothuss are only being used to get Wonder. The first changes to consider are to add more setup for Runo. Ramp is important, but I think you can afford to cut a few of the lesser rocks such as the Diamonds and Commander's Sphere.

The lack of reanimation options in Professor's version when playing black I disagree with because realistically the only way you're going to get good sea monsters onto the battlefield are more ways to cheat their mana costs. Quicksilver Amulet and Quest for Ula's Temple are good, although Quest is slow/unreliable, but you really need more. The second changes to consider are adding some reanimation replacing some of the lesser high CMC nonsea monster cards such as Octopus Umbra.


The Professor mentioned Hullbreaker Horror in his deck tech, but didn't expand on how powerful it is with Krothuss. It's most likely the best sea monster with Krothuss since when copied it can combo with mana rocks to continually bounce all your opponent's nonland permanents. When you control two or more Hullbreakers then any 0 CMC artifact with Sol Ring is infinite cast/colorless mana/nonland bounce.

Mox Amber when you control Runo/Krothuss is infinite blue/black mana with Sol. Any 2 CMC artifact that can ETB untapped to make mana + Sol can be infinite casts/bounce of all nonland permanents. By adding Everflowing Chalice and/or Amber then the Hullbreaker combo can make other sorcery speed effects that bounce less needed such as Consuming Tide and Inundate. Sol Talisman doesn't work with Hullbreaker because of suspend thus it could be cut for Chalice or Amber.

Because you have Thassa, God of the Sea then Wormhole Serpent isn't needed even though it's a Serpent it's not one you want to copy with Krothuss since it doesn't do much for five mana including not helping Runo to transform. In my opinion if you're going to play creatures who won't help Runo to transform then those creatures better give you something else that's worth playing/copying them with Krothuss. Striped Riverwinder and River Serpent are examples of lesser sea monsters who are actually really good for Runo because of their quick one mana cycling. Copying them with Korthuss isn't much better than copying Wormhole, but the difference is they can help Runo to transform and you can get two draws.

Good luck with your deck.

multimedia on Runo Sea Monster Tribal

2 years ago

Hey, nice version on less than $100 budget.

I know this is sea monster tribal, but consider cutting a few of the lesser sea monsters for more effects to enable Runo to transform and some more ramp?

Vile Entomber can first help to setup Runo then Krothuss can copy it to get Wonder into your graveyard while in combat. It's helpful to have a creature who Krothuss can copy to put any sea monster from your library into your graveyard for reanimation.

These card suggestions could replace:

Legendary sea monsters are less good with Krothuss because can't keep the token copies of them and Lorthos/Slinn don't give you any effect for value when token copies of them enter the battlefield.

Baleful Strix is good with Sea-Dasher Octopus to mutate for a flying/deathtouch 2/2 Octopus who draws a card when a token copy of it is created as well as when it does combat damage to a player. Without Sea-Dasher Strix is still good with Krothuss for repeatable draw. Strix could replace Perplex.

Good luck with your deck.