Whipgrass Entangler

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Whipgrass Entangler

Creature — Human Cleric

(1)(White): Until end of turn, target creature gains "This creature can't attack or block unless its controller pays (1) for each Cleric in play."

ZendikariWol on

3 years ago

Ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora ora

Anyway, might I recommend Ashnod's Altar, Attrition, and Etchings of the Chosen? Ancestor's Prophet and Whipgrass Entangler may be cool tribal cards, as well.

Snickles@EDH_only on The Church of Sacrifice

4 years ago

list of possilbe clerics to consider:

Heliod, God of the Sun - okay, not a cleric, but makes cleric tokens

Alms Collector - good card draw engine in EDH - prevents players from drawing their deck in one go also

Auriok Champion - linear upgrade from Soul Warden - resists removal

Auriok Replica - good sac for anti-commander damage, fits cleric type, colorless to cast. not super amazing, but worth mentioning

Ayli, Eternal Pilgrim - not all that useful until you gain some life, then amazing removal. and 2/3 deathtouch for 2 isn't bad either

Battlefield Medic - damage prevention based on clerics. nothing to special, but tribal themed, so I mention it here.

Beloved Chaplain - evasion that's hard to top - can't be blocked by creatures, can't be removed by creatures.

Blind Zealot - sacs to destroy target creature when it hits a player, good for general

Cabal Archon - sac outlet? check. Cleric tribal? check. sadistic grin? double check.

Cabal Executioner - on par with blind zealot - lacks the evasion, but doesn't sac to activate. mixed bag, but not horrible

Children of Korlis - sacs to revert life total to start of turn? yes please

Custodi Lich - grants Monarch, and forces creature sac on play and when you regain it. seems good.

Custodi Soulcaller - requires a few players to be super amazing, but still worthwhile even if all you get back is Children of Korlis

Daru Spiritualist - not quite pro- red, but helps agaisnt spot removal for entire tribe. bonus if paired with Shaman en-Kor

Devout Chaplain - most clerics are humans, exile is good. enough said.

Eight-and-a-Half-Tails - good protection for your side of the field.

Entomber Exarch - cleric that can reanimate or force pitch from opponents. not gamebreaker, but solid card with options

Frontline Medic - clerics are indistructable as long as 3 swing? seems good

Giver of Runes - really should be vodka-aunt of runes, but w/e, still good

High Priest of Penance - great to chump with, better with aethreos, best when indistructable

Kor Sanctifiers - decent artifact / enchantment removal on a cleric body, not much else to say.

Leonin Arbiter - the staple of death & taxes and hate bears is, in fact, a cleric. seems useful.

Leonin Relic-Warder - fiend hunter for artifacts & enchantments, not much else to say.

Mikaeus, the Lunarch - cleric that slowly buffs your side

Order of Whiteclay - recusion cleric. not as useful once it gets vigilence, so fair warning.

Pious Evangel  Flip - sac outlet that transforms into a mini- blood artist, is cleric.

Pontiff of Blight - mass extort is disgusting. seven toughness is hard to remove.

Ravos, Soultender - recursion + steroids = win

Remorseful Cleric - mass graveyard remval + evasion is good

Shaman en-Kor - this guy is bonkers, and with any form of damage prevention makes your side nigh unkillable

Sin Collector - exiles instants & sorceries, solid card. never returns them either. probably is on a wanted list in some libraries for back charges

True Believer - if you don't want people to target you, ivory mask with legs is a cleric too

Tymna the Weaver - less useful in duels, but solid for mass card draw otherwise

Vile Deacon - cleric tribal lord for black, comparible to doubtless one

Weathered Wayfarer - land tax on legs. still a cleric

Whipgrass Entangler - ghostly prison based on clerics for mana, but single target per use

Whisper, Blood Liturgist - creature recusion that nukes for 6 with general out, or mass reanimation if opponen't don't take it.

Profane Prayers - not an X spell, but cleric tribal nuke seems kinda on-theme.

Gadianten on Orzhov Cleric Tribal EDH

5 years ago

I love cleric tribal, I realize this is a jank deck but with some focus it can also be effective. I think the first trick is to synergize with your command and find clerics that can be sacrificed for gains the second is to find ways to drain their health quickly so you can focus on the first.

The best way to life drain is probably with Exsanguinate, Debt to the Deathless, Torment of Hailfire or similar spells so that your commanders to hand ability can be utilized.

The next one is not quite so easy and needs tuning to make really good, but I would recommend clerics like Benevolent Bodyguard, Children of Korlis, Dark Supplicant with Scion of Darkness, Frontline Medic, Nova Cleric, Remorseful Cleric, Sanctum Guardian and Selfless Spirit for creatures that can be utilized well with your commander and as a bonus its flavorful to have fanatical priests dedicated to some grim god.

Generally useful clerics matter cards would be Edgewalker, Ancestor's Prophet, Battletide Alchemist, Rotlung Reanimator and Whipgrass Entangler.

A little combo for Starlit Sanctum is Daru Spiritualist + Shaman en-Kor to gain some arbitrarily high life total.

In tribe Card draw considerations are Tymna the Weaver, Bygone Bishop and Twilight Prophet.

I don't know if you will continue to develop this but I would like to see your take on it as you evolve it.

leviathan_cross on Clerics, Fierce and Holy

6 years ago

Big fan of some of your choices, tho I'd like to strongly recommend a few cards: Battletide Alchemist is arguably the best cleric next to Mother of Runes because she flat out shuts down most decks you'll face off against, especially if you have a very aggro heavy meta, though also another very worthy consideration is Whipgrass Entangler for much of the same reason, but also because it prevents blockers. Frontline Medic is also an insane addition when your main plan is swinging big with critters, and turning all of them indestructible till end of turn then post combat wrathing is such a powerful play that's caught so many of my opponents off guard. Also blue sucks, so definitely consider Grand Abolisher to fight counter magic. Finally I want to stress how powerful Twilight Prophet has been in my list. A reverse dark confidant that flies with a decent sized body, AND stunning art is nothing to be overlooked for sure.

Hopefully you take some of these suggestions into consideration, and best of luck!

Making-a-new-account-Hopefully-I-can-get-my-old-Username on Cleric timing!

7 years ago

This looks reall fun and good! Have you considered Doubtless One and Whipgrass Entangler? Do excuse my shameless self-plugging, but I have two cleric decks that I think would be worth a look for you :) you might find something you like: My OG Cleric deck and The Cabal's back. And they got ethnically diverse. Have a great day!

YmPrat on Ayli's Recurring Nightmare

7 years ago

Remove these creature cards: Whipgrass Entangler, Skirsdag High Priest,Rotlung Reanimator, Pulsemage Advocate, Pontiff of Blight, Order of Whiteclay, Edgewalker, Drana's Emissary, Celestial Gatekeeper, Cabal Archon, Beacon of Destiny, Battletide Alchemist, Banisher Priest, and maybe even Athreos, God of Passage.Most of them are in the deck to create a cleric subtheme, and provide little benefit by themselves. You could replace them with much more useful cards, either for threat generation, comboing out, reanimation, or filtering through your deck. Once they're out of the deck Door of Destinies stops being worth the slot. Profane Prayers is also an iffy card that only plays on a subtheme that is dragging down the deck.Vivid Marsh and Vivid Meadow are slowing your deck down, since they only tap for one color of mana and provide no interaction with other cards in the deck they're not worth the cost of coming in tapped. Westvale Abbey  Flip is not worth the cost to transform it, essentially 6 mana, 5 creatures, and sacrificing a land for a creature that doesn't change the game that much is very iffy. And using it to create creature tokens is even more iffy.

Cards like Animate Dead, Necromancy, Victimize, Nim Deathmantle, Mimic Vat, Phyrexian Delver, Marshal's Anthem, and Sheoldred, Whispering One can set you up with a nice reanimation package and help to maximize your card advantage.

As for replacing some of your creatures Reveillark is a very good add, and his best friend Karmic Guide feeds into a reanimation package and allows for you to go infinite.Leonin Relic-Warder can generate infinite ETB and LTB effects when it's reanimated by Animate Dead or Necromancy (not the temporary exile effect though, that's used on the enchantment used to reanimate it). And it can be killed off by Ayli to permanently exile and pesky artifacts or enchantments your opponents have out there.Blood Artist makes an opponent less likely to boardwipe out of fear of taking a bunch of damage, and it can be abused to kill everyone off fairly easily.Vizkopa Guildmage is an absolute powerhouse. He combos, he synergizes, he's decent by himself. A wise opponent will use their valuable removal getting rid of this guy, a less wise opponent will learn to fear him after he costs them a couple of games.Tree of Perdition by itself this card will reduce a single opponent's life total to very little. You can then gain a bunch of life by sacrificing the tree. With Vizkopa Guildmage, Sanguine Bond or a similar effect out can kill everyone off by sacrificing this tree. And if all you do is a gain a bunch of life and almost kill off a single opponent, the life gain will enable you to exile permanents with Ayli's second ability.Felidar Sovereign is a card that an Ayli deck can easily win with, but that a lot of people have problems running. It's really good, and it wins games, but I get if you choose not to use it.Grim Haruspex is a card you should run, drawing a lot of cards is good and with a couple of infinite death combos in the deck you can draw until you get what you need.Smothering Abomination pretty much the same reasons as the Haruspex.Kokusho, the Evening Star this dragon does a lot. It gains you a lot of life, and it hurts all of your opponents. Slap your Gift of Immortality on him and watch as your opponents scramble to find an answer to the 5 life a turn, every turn (even theirs).Sidisi, Undead Vizier is a nice tutor that you can use multiple times through reanimation. And black excels at reanimation.

Stuff like Ashnod's Altar, Skullclamp, Sword of the Animist, Aura of Silence, and Urborg, Tomb of Yawgmoth all fit well in Ayli deck too.

My Ayli deck runs pretty smoothly, and you might get some ideas from it.

Eiti3 on Time for a new deck …

7 years ago

Here's way too long of a list of suggestions now that I know you're interested in Changeling Scarecrows.

Stuff That Works Well With Reaper King Show

If you have any more questions, I should have eaten my supper by then. Best of luck!

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