Wave-Wing Elemental

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wave-Wing Elemental

Creature — Elemental

Flying

Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

Shaffe_House on This Land is my Land

2 years ago

Part 2

Other Cards that you could consider cutting

  1. Ondu Giant => Seedguide Ash this card is one more mana expsive and has to die inorder to get the lands, but could be such a good upside. This dieing with your commander reads ramp 3 draw 3 cards and gain 3 life
  2. Soratami Mirror-Guard I get what you are doing here, but I feel like there are better payoffs for this
  3. Timbermaw Larva => Rampaging Brontodon trample is 1,000% better on this card
  4. Wakeroot Elemental 5 greens for a 5/5? way overcosted
  5. Wave-Wing Elemental again similar argument to Windrider Eel not that big of an impact
  6. Wild Wanderer good but could have better options
  7. Aetherflux Reservoir I know this is good in commander but why? No synergy at all, there has to be a better card slot here
  8. Elixir of Immortality I used to put this in all of my decks too, but it is counter productive to your stragay with cards like Splendid Reclamation and The Mending of Dominaria
  9. Wayfarer's Bauble There is better ramp than this in green
  10. I see why you have Jiang Yanggu but I feel like there is stronger cards than that. I cut the card to tutor Journey for the Elixir for him sorry :(
  11. There are a bunch of other better than Ranger's Path you could add, I'll show them in the recommendations
  12. Future Sight and Ominous Seas both seem strange here. I get future sight can draw cards, BUT I feel you should use mana sinks rather than off the top of your library draw
  13. Ghostly Flicker is on thin ice, like yes you have all the etb creatures but sometimes it is a dead card. meh at best?

Other Cards that you could consider adding

This is where the fun begins and your wallet cries

  1. You want Nissa, Who Shakes the World great card, it is a mana doubler ramp, and also you just win with the ultimate
  2. I heard you like ramp try Tireless Provisioner and pick up one for me while you are at it please
  3. Here is a gaint list of green ramp Harrow , Growth Spiral , Explore , Khalni Heart Expedition , Roiling Regrowth , Grow from the Ashes , Urban Evolution , Migration Path , Natural Connection , Nissa's Renewal , Nylea's Intervention , Spring / Mind , Animist's Awakening , Omen of the Hunt
  4. Keeping your life total at a high level Kazandu Nectarpot , Grazing Gladehart , Retreat to Kazandu , Jaddi Offshoot
  5. Mana Sinks, you are going to have a lot of mana, might as well do something with it Kamahl's Druidic Vow ummm.... yes? Kefnet the Mindful one of my favorite Gods, that doesn't have a place. I look forward to getting attacked by him Sprout Swarm it is really easy for this card to be "free"
  6. Win Cons Blackblade Reforged yes, all the yes Kamahl’s Will All the lands become creatures lol Crash of Rhino Beetles oh crap a 15/15 oh no Oran-Rief Hydra meh, but it could be good?

  7. Other just good cards Frilled Mystic , Trygon Predator , Plasm Capture Gush , Tragic Lesson , Simic Charm , Rampage of the Clans

That is all I can think of at the moment. I'm sure I'll have more la

zombiewarfare on Pauper Landfall

4 years ago

Don't know if you are still running this at all, but Tilling Treefolk is an upgrade over Cartographer. I have been fiddling with a more midrange build that goes Bant instead of Naya with Growth Spiral for ramp and instant speed shenanigans and Territorial Baloth and Wave-Wing Elemental as payoffs while still using Steppe Lynx, Jaddai Offshoot, and Snapping Gnarlid; Lynx and Gnarlid for earlier pressure and the Offshoot to stay in the game.

Poodle25 on Deck plays way too slow

8 years ago

My boyfriend has just got me started in MTG. He has an awesome deck, but he sucks at making decks. So I've been playing around with mine so much so that I have WAY too many cards. I know that it's okay to have more than 60 but I feel like I'm pushing the limit. When I play against him the issue is that my deck is "too slow." Here's what my deck currently consists of:

Creatures:2x Void Winnower 2x Breaker of Armies1x Bane of Bala Ged2x Sky Scourer2x Mindmelter4x Palace Familiar4x Salvage Drone2x Drowner of Hope4x Prophet of Distortion1x Wave-Wing Elemental

Instants:2x Artificer's Epiphany1x Complete Disregard2x Murderous Cut4x Dispel4x Negate

Enchantment:2x Deadly Wanderings

Sorcery:4x Slip Through Space2x Treasure Cruise2x Fearsome Awakening4x Necromantic Summons4x Taigam's Scheming

Lands:1x Evolving Wilds1x Crumbling Vestige1x Spawning Bed4x Submerged Boneyard4x Opulent Palace13x Swamp13x Island

Total: 94 cards :-(

Obviously I need some help. Please?

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