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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Wanderer's Intervention
Instant
This deals 4 damage to target attacking or blocking creature.
magicbike on Isshin, Two Heavens as One
2 years ago
Wanderer's Intervention Invoke Justice these still needs to go
DreadKhan on Isshin, Two Heavens as One
2 years ago
It's pretty rough to cut cards after you get to a certain point, and especially if you're not familiar with a deck, but I feel like Adriana, Captain of the Guard seems borderline, she's pretty weak if you don't have a bunch of creatures or can't attack multiple opponents, but that's hardly a bad effect, even if 5 mana is a tad high. Unquenchable Fury seems borderline, two of your colours struggle with card draw, so unless you find you usually have 3 or more cards in hand I'd try something else. YMMV, but Commander's Sphere is probably worse than a Signet in a 3 colour deck, coming out sooner will matter more often than you might expect, 2 mana ramp is much more consistent than 3 mana. Touch the Spirit Realm is probably not a great card, removal that can be removed can feel really, really bad in some matches. Wanderer's Intervention also seem very, very questionable, especially in a deck with access to Red. Hope some of this helps!