Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Traitor's Roar Discussion
8 months ago
My favorite are the three that skip damage prevention and redirect instead. Thereby allowing your opponents to take lethal commander damage from their own commander. Although that is a rare occurrence unless you pump their creatures first. Reflect Damage, Mirror Strike & Glarecaster.
I love these effects so much that the first deck I built ended up being split into 3. Each emphasizing different mechanics The bigger they are, the better they fall damage and spell doubling with Deflecting Palm, The Game of Houses (Daes Dae'mar) a more political redirection where I work on building up my opponents creatures and trying to take them out with commander damage from their own commanders, and a Stuffy creature based one with Feather at the helm which I just realized I never added to tapped out. Check them out if you'd like!
2 years ago
Hey there, love the deck, had it on my watch list for ages now.
I'm in love with this interaction and wanted to get your thoughts on it: Repercussion and utilizing damage-based sweepers such as Incite Rebellion and Blasphemous Act . Seems like a perfect way to turn an enemy's strength into a weakness. I know you don't like wraths, but this would be a win condition similar to Rakdos Charm. Obviously the deck needs to be lighter on creatures than your opponents' decks, and might be a little too cute, but if you're already encouraging combat between your opponents' creatures, this would help speed up the clock.
On a related note, I'm curious how you draw the line between damage redirecting rattlesnakes such as Stuffy Doll , Spitemare , Mogg Maniac , and Truefire Captain , compared to cards such as Kazuul, Tyrant of the Cliffs and Marchesa's deathtouch? I read your comment where you say opponents have to attack you to get Stuffy Doll to work, but by having a clear, "you know exactly what will happen to you if you attack me," card laid out, much like Master of Cruelties, people should choose to attack elsewhere, therefore fulfilling its purpose as a rattlesnake; what's the difference?
Also wanted to bring up a few cards I haven't seen you or anyone else discuss:
Outmaneuver - found this while digging, and it looks HILARIOUS. Use on an opponent's attack against someone else to turn a blocked attack into a slaughter.
Similarly, because I love infect, Tainted Strike to turn a painful attack into an unexpected lethal one. Again, usable on an opponent's creature, your own Gisela, or a Sunforgered+Boros Charmed anything.
Traitor's Roar - expensive CMC, not an instant, but, another option for anti-tall tech, and can be conspired for even more massive damage. Not great, just wanted to mention it. In a similar vein, Agonizing Demise .
Searing Rays - another I found and just wanted to mention, since it's not great. Almost always going to be a worse Stronghold Discipline , but one mana cheaper, and useful for a mono-color heavy meta (Elves, etc.)
Lastly, because it's so beautifully perfect for an Aikido deck in art, flavor, effect, flavor text, everything: Turn the Tables . Just look at that art; the casual and hilarious smackdown! Read that flavor text; confident as hell! I know, 5 CMC is a lot to hold up, but I love it too much, picked one up in foil. I'm sure you can appreciate it, even if you'd never run it.
Shame you changed to such a drastically different meta; I've read what kind of decks you face now, and those are certainly trickier to "Aikido" around to victory. My meta is much more creature-combat focused, so I'm looking forward to something along your initial lines!
Again, great deck!
3 years ago
thanks for the feedback
ZendikariWol I chose Ravos, because I can easily make him hexproof/indestructible and bring back ANY creature from my graveyard to my hand, meaning I can allow Ishai to die and actually go to the graveyard instead of to the command zone. This enables me to ensure that my commander tax rarely goes up.
Megalomania I chose to avoid infect because while it is a solid win con, I find that infect voltron decks generally prefer to be mono black or black/blue instead of triple color decks. In fact, Infect can easily backfire if you don't have hexproof on your commander because of cards like Backlash Reflect Damage Traitor's Roar Where damage is redirected but the source of the damage doesn't change.
I've actually won a game by doing that to an infect voltron commander.
Overall, there are some great ideas here.
4 years ago
Im like your deck. It has similar elements to mine, but is much more budget conscious. I like both Traitor's Roar and Serene Master, and may playtest both in my deck, just to see how they play. I have multiple deathtouch creatures that are parallel to what Serene Master does, so that is a cheap alternative that may work nicely, since Serene Master will likely stick around, and deathtouch creatures don't always stick around after a fight. I like it, and it may be a nice upgrade. I get a lot of mileage out of Delirium and Backlash, so Traitor's Roar may be another nice addition. I use a Wishboard with both Death Wish and Burning Wish, so it may go in the Wishboard instead of the maindeck.
As for suggestions, for budget tutors, check out Transmute cards such as Shred Memory, Dimir Machinations, and Dimir House Guard. They work great for cheap tutors that also have another use. If you haven't, check out my Queen Marchesa deck. It is pretty similar to yours.