Synod Artificer

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Synod Artificer

Creature — Vedalken Artificer

(X), Tap: Tap X target noncreature artifacts.

(X), Tap: Untap X target noncreature artifacts.

Scud422 on Dynaheir Activated Abilities

1 month ago

You could also run a couple creatures that let you untap permanents such as: Aphetto Alchemist, Vizier of Tumbling Sands, Nimbleclaw Adept, Kelpie Guide, Voltaic Construct, Synod Artificer, Filigree Sages

DawnsRayofLight on Target Acquired

6 months ago

One, maybe it would be funny to call the list Hinata-Kun XD


Render Silent, Counterflux, Disallow for a bit more counter magic

Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board

Opposition: works with Willbreaker and other cards I will suggest

Reality Shift, Fateful Absence, Generous Gift : spot removal

Malevolent Hermit  Flip: counterspell and protection

Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans

Drannith Magistrate: stop you oppnenets from casting their commanders

You could run Orbs with Urza and Opposition

Baral's Expertise

Supreme Verdict, Winds of Abandon, Wrath of God: Wipes


Brago, King Eternal

Deadeye Navigator

Eldrazi Displacer

Thassa, Deep-Dwelling: slow, but consistent

Blink Targets

Skyclave Apparition

Venser, Shaper Savant

Dockside Extortionist

Spellseeker: search your X spells

Cyberdrive Awakener: if you want to win off your rocks and treasure tokens


Whirlwind of Thought

Esper Sentinel

Sea Gate Restoration  Flip: may as well if you're playing blue

Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm

X spells

Distorting Wake

Mass Manipulation

Disorder in the Court: this can help for draw, protection, and "Blinking"

Smoke Spirits' Aid: I don't know if it fits, but could be spicy

Comet Storm

Call the Coppercoats


Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana

Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux

Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks

Dockside Extortionist + Deadeye Navigator: can generate infinite mana

Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells

Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana

win cons (Outside of combos)

Metallurgic Summonings: you make big tokens and gives recursion.

Guttersnipe: ouch

Monastery Mentor: tokens

Shark Typhoon: tokens

Jin-Gitaxias, Progress Tyrant is made for this list

Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck

Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury


Primal Amulet  Flip

Kykar, Wind's Fury

1empyrean on Manascape Refractor

1 year ago

Well, it also needs a way to untap an artifact (common effect). Kinda forgot that part. With one of them you don't even need to skip a turn.

Aphetto Alchemist , Manifold Key , Synod Artificer , Tezzeret the Seeker , Voltaic Key , Voltaic Servant , etc.

There are lots more, and there are other ways to solve the skip turn issue as well.

Neotrup on Is Synod Artificer able to …

5 years ago

If Synod Artificer stops being a creature (perhaps because of Soul Sculptor's ability) and starts being an artifact (perhaps because of Liquimetal Coating's ability, then yes, you can choose Synod Artificer with it's own ability, in order to untap it and a number of other things, perhaps forming an infinite mana combo if those artifacts tap for mana. However, assembling this combo is exceptionally difficult as you have to both remove a permanent type and add a different one.

cncfan on Is Synod Artificer able to …

5 years ago

So Synod Artificer has 2 abilities where you pay X, then tap him, meaning this all happens before his ability resolves, so could you not target him with his untap ability as he will be tapped when the ability resolves?

whatskraken on Charge!!

6 years ago

Synod Artificer is awesome and I think I will include a couple. It also fits the curve really well because I don't have a lot of other three-drops, and I often have a lot of mana available. I thought Thopter Spy Network could draw a lot of cards, but if my golems are hitting anyway, the opponent will be dead before I can net any real advantage. I don't think Master Transmuter fits because I want to keep my artifacts on the battlefield with counters, not bouncing fatties. There's no real good cards like Blightsteel Colossus to drop anyway. I'll consider the others.

Sergal on Charge!!

6 years ago

Oh boy. I have so many suggestions because i had a deck like tgis at one point. Voltaic Key, Hidden Strings, Riddlesmith, Synod Artificer, Master Transmuter, Artificer's Epiphany. All just food for thought.