Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Suleiman's Legacy
Enchantment
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
asaking15 on The Bleeding Hand
7 years ago
dan this one would work great! Curse of Stalked Prey
Dragon Mantle FREE CARD! (cuz you get to draw a new one)
Dual Casting (WOW!)
Fire Whip (if the creature is tapped it can't block that elf, plus one more damage is good, and you could use it to kill a small creature if you needed to)
Ghostly Flame (this one will stop protection spells from preventing your damage...)
Molten Vortex (this one is so good! you can sac tons of lands with all your drawing)
Quest for Pure Flame (this one is awesome! could be an easy double damage by turn 3)
Rain of Gore (hee hee watcha gonna do with that Wellwisher now norah?)
Seal of Fire (basic reserve burn spell, could be useful in a lot of situations)
Smoke (DEFENSE!)
Storm World (hurts people when they don't have cards in their hands...)
Suleiman's Legacy (do you hate djinns? yeah, me neither, actually pretty much all djinn creatures suck anyways...)