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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Strefan, Maurer Progenitor
Legendary Creature — Vampire Noble
At the beginning of your end step, create a Blood token for each player who lost life this turn. (It's an artifact with ", , Discard a card, Sacrifice this: Draw a card.")
Whenever this attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
7 months ago
I think with Strefan, Maurer Progenitor you need a lot of effects like Blood Artist and Bastion of Remembrance paired with some token generators and kill spells so early game you're just draining your opponents a bit and making blood tokens. Later on you can start swinging and dropping big bodies, maybe with Lithoform Engine and Strionic Resonator to double the triggers.
In a slightly different vein you could look at a soul sisters token build with Elenda, the Dusk Rose. Anointed Procession and Mondrak, Glory Dominus doubles your tokens, things like Soul Warden gain you lots of life, if you run tribal effects throw in a copy of Conspiracy so everything's a vamp anyways, and white has a lots of anthems to help boost your boardstate.
On a completly different end of the spectrum is Rayami, First of the Fallen You get black for the good vamps, green for ramp and blue for control, plus plenty of kill spells can suddenly turn your commander into a voltron beatstick.
7 months ago
I wanna try my hand on a vampire tribal but I don’t wanna build Edgar Markov it's been done to death and my pod hates him.
I was looking maybe or . I tried with Strefan, Maurer Progenitor but the deck felt slow and too dependent on Strefan to cheat expensive creature out.
If someone has a commander suggestions or significant update to make Strefan faster and more reliable I'd be grateful.
1 year ago
Welcome to the club, Beccaduck! Since you're just starting out, here are some deckbuilding tips.
I assume right now you're building a deck to learn the game, so I'm not going to go too deep. There are several different ways to build decks, though, and this collection can go toward a couple right now once you get a fuller idea of the rules and mechanics. If you already know anything I talk about below, feel free to skip over it.
The first deck building format I'm going to talk about is Standard. In Standard, you build a deck of sixty or more cards, using up to four copies of any single card other than Plains, Island, Swamp, Mountain, and Forest. Additionally, you can only use cards from the most recent sets. The Standard format is going to rotate out several sets in a couple of weeks, so if you decide to go this way, stick to cards from Midnight Hunt, Crimson Vow (which you have), Kamigawa: Neon Dynasty, and Streets of New Capenna.
The most efficient way to build a Standard deck is to get four copies of a card or combination of cards that you like, and build around those. The more copies of a card you have in your deck, the more likely you are to draw it. Second, while a Standard deck can be more than sixty cards, it's almost always best to stay at sixty. If you have too many cards in your deck, you're less likely to draw the one you want.
If you want to stick with Vampires, Crimson Vow is an excellent set for that. Pick up four copies of your favorite creatures from the sets I listed above and the cards that support them, and go wild.
The second format I'm going to mention is Commander, also known as EDH. In this one, you build a deck of exactly 100 cards, no more, no less. You pick one of those cards to be a Legendary Creature called your commander, which has a couple of special rules. The commander doesn't get shuffled into the deck, so you always have it available while playing. Also, you can't use any card in your deck that has a mana symbol , , , , that does not show up on the commander's card. As an example, if you decide to use Strefan, Maurer Progenitor as your commander, you can't use any card that has a , , or symbol in the mana cost or text box.
Commander is a good entry point for learning the game. The decks can be made at any power level, and there's a lot of ways to personalize your deck, so you can build the deck any way you want to. Also, it's probably the most popular official format, so it's easy to find a game.
There are a few more advanced tips and tricks, such as the mana curve and color balancing, but this comment is long enough. If you have any questions or want to learn more, this is a great site for that.
Learn, practice, and above all, have fun!
1 year ago
I think Kenrith is too focused on paying a ton of mana, and I'm not into that. And I just prefer Strefan, Maurer Progenitor to Edgar.
1 year ago
Hi - I love taking precons and improving on them. It's a fun way to start with something ready-made and then see how it plays and how you want to improve it. That said, you state your theme is blood tokens, and I think you can remove a number of cards that don't really feed into that theme, and include more to support the tokens. You cannot rely on always being able to generate damage with Strefan, Maurer Progenitor nor can you rely on him always being on the battlefield.
I would consider adding cards such as:
- Belligerent Guest
- Bloodcrazed Socialite
- Bloodtithe Harvester
- Ceremonial Knife - you get more tokens just for dealing damage at all not only to a player
- Falkenrath Celebrants
- Gluttonous Guest - you get life each time you sac a blood token, too
- Sanguine Statuette - you get one token, and a bonus for sac'ing others.
- Vampire's Kiss - cheap at 2 mana for 2 damage, 2 life, and 2 tokens.
Just some ideas to make the most of the tokens but also ensure a more steady supply.
Would love your comments on any of my decks, too. Thanks!
1 year ago
Yes, Vito, Thorn of the Dusk Rose is a viable vampire tribal commander. If you play around the whole lifegain ability of his, he can become very strong, especially with great value vampires. However, compared to the other vampire commanders like Olivia, Crimson Bride, Strefan, Maurer Progenitor, and (god help) Edgar Markov is that Vito, Thorn of the Dusk Rose lacks the ability to either generate vampire tokens or cheat vampires on the battlefield for cheap.
While it is completely personal preference on what you play, and if you have fun with the deck, that is 100% paramount to using a commander for power.
If you do find yourself in a more competitive scene, you might want to look more at what your commander is good at (which is lifegain) and hone in on that. However, if you are looking for a vampire tribal commander that excels in their role, then here are two.
Strefan, Maurer Progenitor has a fantastic and powerful precon that is easily upgradeable. Rakdos is a great color combo that excels with vampires and removal and just being very mean.
But if you are willing to drop a small fortune, Edgar Markov is most definitely the uncontested King of vampire tribal with his Eminence ability, like that of Ur-Dragon, being completely and utterly busted and is a huge vampire engine without even casting him.
1 year ago
Also for insight on the VOW decks...
Millicent, Restless Revenant relies on you amassing a ton of spirits on-board to really do her thing, but the engine feeds itself. Once you have a bunch, they're monstrously hard to get rid of and keep multiplying thanks to her ability. She snowballs very quickly with steady card draw. I modified my Millicent with a few more Bident of Thassa effects to really take advantage of the plentiful bodies to keep the cards coming and she can explode and become a menace very quickly.
Strefan, Maurer Progenitor is a beatstick-y guy on his surface...he wants you to cheat in giant vampires. But there's trickiness there too. Making blood tokens with small damage sources like Leechridden Swamp, and you can easily make the deck more of a reanimator/graveyard matters deck or even have an artifact matters subtheme because of the blood tokens. Good thing Bloodline Necromancer is already in the deck, he's so good in here!
1 year ago
Not really a fan of Laurine having pink hair, feels out of place for the plane.
There's probably a guaranteed insta-win combo with Buried Alive and Sinister Waltz.
Timothar: If you die in the bat, you die in real life. Jokes aside, too high mana value to be interesting to me.
Imposing Grandeur: I guess if you're going with a big red/boros commander and your playgroup tends to favor smaller commander, this could be worth it over the regular discard-hand-draw-seven wheels, as it'd actually give you card advantage over people.