Stern Mentor

Stern Mentor

Creature — Human Wizard

Souldbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stern Mentor is paired with another creature, both creatures have "{T}: Target player puts the top two cards of his or her library into his or her graveyard."

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Printings View all

Set Rarity
Avacyn Restored (AVR) Uncommon

Combos Browse all


Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Stern Mentor Discussion

Daveslab2022 on Blue Red

2 weeks ago

Stern Mentor doesn’t fit the flying theme, or really the theme of the deck at all. I don’t see really many other mill cards.

I see Rhystic Study in your maybe board- this card is amazing in 3+ player games, and definitely worth the $27 investment.

ThallionDarkshine on

2 years ago

This is a big change to the deck, but I like the idea of switching the deck to be more focused on repeatable sources of mill, namely Sphinx's Tutelage, Jace's Erasure, and Consuming Aberration. With this change, cantrips like Ponder, Preordain, and Brainstorm would be more powerful for their low cmc, allowing you to cast lots of spells in a turn, cycling through your deck and milling people out quickly. Your current game plan of pairing utility creatures with mill seems a bit weak, since the ingest plan is very slow, as are Stern Mentor and Vedalken Entrancer.

Whether you stick to your current game plan or decide to switch it up, there are some cards that I believe feel out of place. The x-costing damage-based removal spells (Heat Ray and Fanning the Flames) are incredibly slow, especially with how little ramp in your list. Thunderous Wrath is another very low-impact card I see here.

I believe your removal package is very strong already, you just need to add more instant/sorcery-based draw/cycle, which synergizes with Kess for lots of draw power. I mentioned the cantrips earlier, another great option is Impulse, while Fact or Fiction is an incredibly powerful draw spell that also fills your graveyard with spells to flashback. Forbidden Alchemy is another great spell that cantrips while filling your yard, and has flashback in case you don't have access to Kess. Mind Grind is a great mill finisher, and can be reused with Kess for incredible amounts of mill.

I would suggest adding a little more ramp to your list as well. Izzet Signet, Dimir Signet, and Rakdos Signet are some of the best mana rocks, and I try to fit signets into every multicolored deck I play.

Finally, there's a very powerful combo you can run in mill decks that I think would fit in well here with Kess's ability to recur instants/sorceries. Using a counterspell that puts the countered spell on the bottom of its owner's library (Hinder or Spell Crumple), then casting Tunnel Vision naming the countered card, you can mill a player out completely.

ThallionDarkshine on IntruZur Alarm | Zur EDH

2 years ago

I second the suggestion of the talismans and Fellwar Stone, since ramping out a t3 Zur is always nice. I'm not a huge fan of Stern Mentor as a tap outlet, since it doesn't get around summoning sickness like most of the others, and is very slow. In addition, it feels like you may be overcommiting to the Stonybrook Schoolmaster combos. I would consider adding some more free sac outlets, since they not only enable your recursion combos, but also work with the infinite tokens you create with your other combos. Altar of Dementia is a great way to kill with infinite tokens, while Martyr's Cause and Fanatical Devotion are decent protection pieces that are tutorable by Zur. I would also definitely recommend including some counterspells to protect your combos. Maybe cutting back a bit on token producers, especially the worse ones like Drana's Chosen and adding some great cheap counterspells like Swan Song, Dispel, and Arcane Denial would be good to shift you away from being all in on your combo. In that case, you could tutor up Necropotence first as a draw engine, and be more resilient against disruption. Rule of Law is a decent piece of disruption, that doesn't affect you greatly, since all of your combos focus on activated abilities.

Eilel on Da Mill is real Bruh

3 years ago

I'm not seeing you mill your opponent quickly with this, I do have loads of suggestions since I love milling my opponents!

First off you might want to play only 60 cards so your better cards like Sphinx's Tutelage will be more consistent on the battlefield.

You don't need your mana artifacts, playing only 2 colours you pretty much never need them. The same goes for Coat with Venom, Gravepurge and Diabolic Tutor.

So here's my suggestions, for cheap cards, just see what you want to do with them:

And here are the (a bit more) expansive cards:

DopelessRomantic on Not so Pillowy Fortress Slow Mill

4 years ago

If steady mill is your game then I would consider more Curse of the Bloody Tomes. Also think about Sands of Delirium, Grindstone, Millstone, or even Otherworld Atlas since its draw power would go well with Sphinx's Tutelage. The same is true for Thought Scour. On the note of Sphinx's Tutelage, there's Jace's Erasure too. Stern Mentor would also give your defenders (and her) other than Doorkeeper some safe milling during your opponent's end phase. And you might consider a couple Faith's Reward to counteract some board wipe cards, or even throw in some actual counters.

And though I'm a huge fan of Fog Bank, I'd suggest dropping one for another Wall of Frost. Their health is higher making them less prone to damage or -X/-X killing spells and their ability gives a great form of crowd control, and having 3 means you're more likely to get one without hurting Fog Bank's chances too much.

I like the deck though, and I can imagine opponents driven mad by their inability to do anything while their cards trickle away. +1 from me!